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  1. #21
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shougun View Post
    I know someone is probably going to shoot me for saying WoW so many times but I played it for a few years and I never heard anyone cry about the travel network they developed - and that game was very popular so it showed proof the concept works in a general audience.
    This is already being done with chocobos. :P
    (0)

  2. #22
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shougun View Post
    Well I think there is a gold amount of time, where you feel the travel and you appreciate the scale it provides but at the same time you are not considering to go AFK for something.

    "Well just got on the boat going to go pick up the kids and make dinner - brb in 30"

    I suppose some people could honestly sit there the whole time doing nothing but... I couldnt :P

    Definitely having content on the ships like pirates, card games, quests, fishing - that is all cool but people wont want to do that every time. So I think a good result is to mix them together - SE has instance technology so they have freedom when each person has to leave based on contents they are preforming and their choices.
    I definitely agree - and there's a different "gold amount" of time for everyone; regardless of the scenario.
    (1)

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Orophin View Post
    This is already being done with chocobos. :P
    Yeah I thought that was interesting he did that. I'm curious if the cost to teleport is actually going to be something you consider. Like hmm well I dont want to spend 10K to teleport to the other side of the map, rather I'll ride this chocobo for 1K.

    I think I'd be cool with the teleport system if it wasn't in every zone - I want airships to own all other transportation systems and I dont see it being so "O gasm face amazing" when teleport is already a clear winner in most regards.

    Quote Originally Posted by Reaujien View Post
    I definitely agree - and there's a different "gold amount" of time for everyone; regardless of the scenario.
    Completely agreed. Thats why I thought the short but sweet travel times are such a great compromise between "immersive world that is networked" vs "very fast get things done dungeon hub". I felt FFXI was too long and sometimes I just didnt get something done because the group fell apart due to underestimated travel times. But in WoW (few years experience) that never happened maybe I waited 4 mins but w.e kill some nearby monsters and chat no problem. So at least for me, the under 30 minute to get to one side to the other rule of thumb worked well. Over 30 and I felt like something was wrong.
    (0)
    Last edited by Shougun; 02-23-2013 at 08:36 AM.

  4. #24
    Player
    valetarkus's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Vale Aeonslayer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    This would be kinda cool to have. But Optional for sure. for the most part I don't want to be stuck on an Airship when I just want to get from point A to point "Really far Away". But if there were events that took place like battles and such I would be all for that!
    (0)

  5. #25
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I would like random events while using public transportation. Maybe, while you are on the train, it get's attacked by imperials. You can either just stay in your current car and wait for the imperials to leave (good if you wanna AFK or break away from the computer), or you can go and fight them. Fighting would just be something to do while you are traveling to your destination, instead of just sitting down and waiting.

    Maybe imperials can attack the inside and outside of the train. Some of the passengers can go from car to car fighting imperials until they get to the engineer's spot. Another group of passengers will climb to the roof of the cars and make their way to the engineer's car that way. Sorta like VIII.

    (3)

  6. #26
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Hakaisha View Post
    Seeing the land from the airship would be wonderful, though perhaps like others said an option could be put to skip it.
    Yeah, I'm on board with providing the option.

    In FFXI, it was quite popular for people to work on their fishing while riding the ferry. Having that option would be great for those who want to use it in that way. Or, just to take in the scenery (assuming they provide good scenery along the trip like they did in XI).

    Then, you can also offer the option of "instant travel" for those who just want to get to the destination sooner than later. I feel that way about a lot of things that are debated as a purely binary "yes for everyone" or "no for everyone" issue.

    They could implement some kind of activity to pass the time on airships, or trains, or ferries. They can implement content that's specific to those particular transportation systems. Not interested? Okay, fine. Just skip that and go straight to your destination.

    I see no reason why it has to be an "either/or", "all or nothing" solution.
    (0)
    Last edited by Preypacer; 02-23-2013 at 09:37 AM.

  7. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Preypacer View Post
    Yeah, I'm on board with providing the option.

    In FFXI, it was quite popular for people to work on their fishing while riding the ferry. Having that option would be great for those who want to use it in that way. Or, just to take in the scenery (assuming they provide good scenery along the trip like they did in XI).

    Then, you can also offer the option of "instant travel" for those who just want to get to the destination sooner than later. I feel that way about a lot of things that are debated as a purely binary "yes for everyone" or "no for everyone" issue.

    I see no reason why it has to be an "either/or", "all or nothing" solution.
    I think for some it may be not as easy to see why but there is defintely a reason. If there exists an option more efficent then another that option will be chosen most often even if players dont really want that option.

    You just have to use it because people expect you to (you see similar arguments when talking about gear and talent trees and what is wrong with X stats and how it needs to be balanced Y for more - true - choice). Adding teleports is a superior choice so it takes away. Of course Yoshida could have made teleporting really expensive.. lol then it wont be superior. I'm assuming teleports in ARR will be like GW2 where the price is insignificant.

    If you remove the free teleport to every zone, and then place in a system with travel time (preferably a comprise of short but existent times) then you dont have to worry about people talking about efficiency. People will use the airship because its the good choice not because once every 200 teleports by themselves they feel like it.
    (0)
    Last edited by Shougun; 02-23-2013 at 09:42 AM.

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by BozoBlanco View Post
    First of all i apologize if this has been discussed before...

    Personally i didn't like the way airships felt in 1.0. It seems that in 2.0 they will be implementing trains as well, and i would really like that instead of getting a cutscene every time you board the airship/train (which you only see once because most of the times you are going to skip it anyway), you get to travel all the way and get to see and enjoy the world around.
    The airship implementation was more or less temporary. they said in the past that they intended to offer both a more expensive fast travel button (what they implemented first0 and an actual ride on an airship which is cheaper/free and offers a more flavorful experience for those who want it.
    (0)

  9. #29
    Player
    Forgo's Avatar
    Join Date
    Oct 2012
    Location
    In a place time forgot
    Posts
    1,008
    Character
    Forgo Tego
    World
    Excalibur
    Main Class
    Marauder Lv 50
    If they did trains like the one from FFVII where you could move along cars the talk to ppl I would be all game for it
    (2)
    "I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
    Credit goes to Denmo and Nique from Masamune for this art :3

  10. #30
    Player
    EniixLingod's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    36
    Character
    Eniix Lingod
    World
    Balmung
    Main Class
    Lancer Lv 50
    Airship, train and ship rides without cut-scenes and a random chance encounter on either one dealing with someone or something attacking the ride... Oh yeah I'm down for that
    (4)

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