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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by quantumsaint View Post
    You're assuming they would be exactly the same as FFXI. If you had to kill placeholders for 30 minutes, but the drop rate was better than the always up NMs, wouldn't that system be a happy medium?
    Nope. Competition and overcamping on a 30 minutes mob would still turn the actual average wait into much longer than 30 minutes -> Timesink.

    No thanks. Give us more *challenging* content when the time is right and the battle system is in place, instead of more content that requires us to wait and grind.

    Quote Originally Posted by Zenaku View Post
    Time sink you need it in every game
    Sorry but no. The fact that many developers use timesinks in order to hide lack of content in their game, or dilute the enjoyment of the current content through time (effectively reducing the fun as boredom ensues) doesn't mean that timesinks are "needed" beyond the basic leveling curve (and even that shouldn't be a timesink, as the developer can and should turn it into an enjoyable and varied experience, instead of mindless grinding).

    In every game you need content that makes you SPEND time in it, but it's not in any way needed to make you WASTE time by forcing you to undergo tedious and repeatitive tasks or even worse, just waiting.

    Between SPENDING time (having fun) and WASTING time there's a whole world of difference. I'm always quite surprised by seeing that there are some that would advocate for the second option.
    (1)
    Last edited by Abriael; 04-19-2011 at 11:29 AM.

  2. #2
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    Nope. Competition and overcamping on a 30 minutes mob would still turn the actual average wait into much longer than 30 minutes -> Timesink.

    No thanks. Give us more *challenging* content when the time is right and the battle system is in place, instead of more content that requires us to wait and grind.



    Sorry but no. The fact that many developers use timesinks in order to hide lack of content in their game, or dilute the enjoyment of the current content through time (effectively reducing the fun as boredom ensues) doesn't mean that timesinks are "needed" beyond the basic leveling curve (and even that shouldn't be a timesink, as the developer can and should turn it into an enjoyable and varied experience, instead of mindless grinding).

    In every game you need content that makes you SPEND time in it, but it's not in any way needed to make you WASTE time by forcing you to undergo tedious and repeatitive tasks or even worse, just waiting.

    Between SPENDING time (having fun) and WASTING time there's a whole world of difference. I'm always quite surprised by seeing that there are some that would advocate for the second option.
    You have good views but your wrong. If it took you 1day to get done with a full EXP like COP then SE have to come up with 1pack per day to make you happy. Sorry but like i post somewhere else it's not how much time you take in a game that make the game casual or hardcore it how you use it. Am sorry but if it take me 1month to get max level and get everything everyone have then i do the endgame events and get everything what else is there to do?

    Like i said on other topic, If i play 4hours over someone that play 10hours but i have 70+% what he does. Should he be mad at me? no it just mean i use my time right and found a better way at doing it then him. Even FFXI it took me 2years to get 75. Took my gf 1year to get "RDM,WHM,BLM,BRD,THF,DRG,SCH 66COR 67SMN 64SAM 49DRK. and pretty much everything 40 down on every other job. So it show you even a person who players hours and took longer to get something and call themself hardcore someone else can come and get it in half the time.

    Even COP most players take months and it took me less then 1month why? because me and my gf took 4 other players set a time got everything we needed and took the time to understand the fights. everything else is luck. So even something like COP that took hours to do can be cut down by someone who smart and have less time to play. Reason there a timesinks at least for me is so you don't get everything done in 1day then your bored out of your mind. Even tho some players find a way to get it down half the time at least the big % wont and they would see other with it done and they be like wow i got to try harder.

    I'm sorry but if i log in a game and win a MMO and get about 80% in the game within 3month am going to be bored and find something else. Even WoW and rift have timesinks getting 20 in ffxiv took me 1leve reset with the new Sp system. In rift took me hours just to get 12 and that doing anything you can to get EXP. even WoW with full boa you wont get 20 that quick.

    you have a point but at the end we need time sink and even a mob that have a random pop time could be easy done.NM window 3hours window is every 30mins. Oh look i can craft pick few items i have about 25mins then 5mins to get there if it take longer to get there i use less time on what am doing now.

    It does not have to be something like 24hours pop but at least have a bigger timer then 3-5min and 1hour that just a joke not even WoW rare mobs are that quick. even a NM that is 24 hours a casual can get it. oh look it die at 6pm i be on at 5 and can play too 8pm and it would pop right at 6pm he goes and get it. guess what? hardcore players would bi?? right? why should they that what i don't get it's not how much time you play = casual or hardcore is how you play. i had players who play 4hours a day and are higher level them me.

    So at the end there no such thing as Timesink is how SE feed you the informaion ffxi was only hard becuase you have to know what to do. once you knew how to get 75 you got 75 less then 1month. Once you knew how to get a NM it took you less then that of someone. If you know the TOD you got it right on it and someone would bi?? at you becuase they been there for 15hours oh am sorry ; ; that i have tod and you don't so at the end if SE feed you some info the time sink is cut by more then 50%.

    I play ffxi because of my friend it took him 1year before i got the game to get 75. It took me less to get half of what he had. Then one of my friend join took him even less to get what i had. His brother join and he took even less what it too us. My gf join and she took even less then all of us and got everything we have and more. So at the end is Skills and knowledge the time sink is there to stop you from getting everything before they come up with a new update so that part you have right. is not about casual or hardcore it's how you play and use your time you have. but PH NM are fun and i enjoy them very much and they could be very casual. Even in wow a game is hard when you first start then it become so easy you can get max level quick that is the point you need that time sink in the start so you can enjoy what you have. then everything else that was hard look very casual now does it?

    FFXI: you need to do the limit break each 5 level then win maat then you level up other class you got it 75 in less then 1month because there noting stoping you and you know where to go. even if you can't find a party you learn how to solo.



    i think i went offtopic on few part but i hope you understand that even casual can play a game that take time it just how you use your time that is all. I just hope everyone can understand that time does not = what you are or how hard a game is.
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    Last edited by Zenaku; 04-19-2011 at 12:10 PM.
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