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  1. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by quantumsaint View Post
    You're assuming they would be exactly the same as FFXI. If you had to kill placeholders for 30 minutes, but the drop rate was better than the always up NMs, wouldn't that system be a happy medium?
    Nope. Competition and overcamping on a 30 minutes mob would still turn the actual average wait into much longer than 30 minutes -> Timesink.

    No thanks. Give us more *challenging* content when the time is right and the battle system is in place, instead of more content that requires us to wait and grind.

    Quote Originally Posted by Zenaku View Post
    Time sink you need it in every game
    Sorry but no. The fact that many developers use timesinks in order to hide lack of content in their game, or dilute the enjoyment of the current content through time (effectively reducing the fun as boredom ensues) doesn't mean that timesinks are "needed" beyond the basic leveling curve (and even that shouldn't be a timesink, as the developer can and should turn it into an enjoyable and varied experience, instead of mindless grinding).

    In every game you need content that makes you SPEND time in it, but it's not in any way needed to make you WASTE time by forcing you to undergo tedious and repeatitive tasks or even worse, just waiting.

    Between SPENDING time (having fun) and WASTING time there's a whole world of difference. I'm always quite surprised by seeing that there are some that would advocate for the second option.
    (1)
    Last edited by Abriael; 04-19-2011 at 11:29 AM.

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