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  1. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AdorraEloom View Post
    If you are level 40 in a level 40 party and you go out and kill level 40 monsters, than sure you will get like 40xp, if you wish to grind in ARR for xp in a party you would need to kill monsters 6-9 levels higher than your party to gain the same XP/hour vs solo questing. Both ways will be just as effective, but can't expect SE to let people grind in parties one shotting things and gain massive xp either.
    Soloing say you make 40k/hr... so you solo for 2hrs and get your 80k/hr

    Grouping you get 40k/hr... Take 15-20mins to make your party, then go level. In 2hrs you get ~60k/hr


    There for Solo > Group


    Also if solo = group the majority will take the easy way, meaning the vast majority will just solo because it is easier, a hell of alot easier.

    So since grouping takes more then 1 person, and more people want to take the easy way and just solo. You now increase the party wait time to 45-60mins if you make the party... potentially 5-6hrs if you are waiting to get an invite as a DD class.



    Yea It is not equal. Group based XP must be better then Solo per hour or everyone. EVEN THOSE WHO HATE IT will solo quest because they have no option. It is called forced soloing, which has no place in mmos. It is the MAIN problem in WoW, Aion, Rift, Tera, AoC, SWToR, and so on progression wise.

    Casual do not want forced partying... I and many many others do not want FORCED SOLOING.

    Grouping in dungeons/endgame is not enough. The person who said 60/40 I agree with. But it should be 60% grouping, 40% solo.
    (2)
    Last edited by Xatsh; 02-19-2013 at 09:36 AM.