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  1. #181
    Player
    AdorraEloom's Avatar
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    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jeronlmo View Post
    People asking for something like "solo leveling" is forcing me to solo level. Its like Aion having quest leveling and people on those forums saying mob grinding is still an option, so go do it, but the higher levels in Aion take about 200mil exp/level and mobs only give about 30-40k/kill (would take something like 5000 mob kills), and some classes can take 20-30sec/kill, while quest can give 6-15mil exp/quest that takes maby 10min's to do.

    Unless they gimp the hell out of solo leveling/questing compared to every other game, it takes over mob grinding, the fact that mob grinding requires a party should mean its the main way to level while soloing remains a viable option. Making soloing a viable option to a party is far easier than the reverse.

    People seem to think that we will do a type of leveling just because its there, if they add quest leveling and its twice as effective as mob grinding, im going to quest, hit cap level, and quit because the game sucks and I can win.

    If they keep mob grinding and its 5 times as effective as soloing (takes 6 people), then I will party w/e possible and solo while im waiting. Solo people do want it easier, you want none to have an advantage over you even if they put in more work, this is virtually the same argument as casual vs hardcore. You want the ability to actually beat the game with your play time, when those with massive amounts of play time dont even want to be able to win the game, it should never end, for anyone.
    If you are level 40 in a level 40 party and you go out and kill level 40 monsters, than sure you will get like 40xp, if you wish to grind in ARR for xp in a party you would need to kill monsters 6-9 levels higher than your party to gain the same XP/hour vs solo questing. Both ways will be just as effective, but can't expect SE to let people grind in parties one shotting things and gain massive xp either.
    (1)

  2. #182
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    Nov 2011
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    254
    Quote Originally Posted by AdorraEloom View Post
    If you are level 40 in a level 40 party and you go out and kill level 40 monsters, than sure you will get like 40xp, if you wish to grind in ARR for xp in a party you would need to kill monsters 6-9 levels higher than your party to gain the same XP/hour vs solo questing. Both ways will be just as effective, but can't expect SE to let people grind in parties one shotting things and gain massive xp either.
    Exactly. The game must NOT be easy. If it is then itll just die a quick death. Its an MMO, the game is not supposed to be winnable. Its supposed to keep you playing for years and years.
    (2)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  3. #183
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    It's a tricky tight rope to walk, balancing solo content with group content. Personally, one of the things I miss most about FFXI is how it pretty much forced you to group up to make progress. That being said, I can completely understand the desire for things to do during downtime. FFXI had very few things you could do if you were actively trying to find a party for a specific job, as well as very few things to do that didn't require a set amount of time and prep work in order to make progress.

    Though with the MMOs I have played recently it seems like the group content is too ancillary to the game until you hit the level cap. I can understand the desire to not always be forced into a group to progress, but at the same time, I think milestone achievements that need to be shared in order to complete are a good thing.

    I certainly don't understand the mindset of wanting to play an MMO with minimal interaction with other players... Nor do I think that this is necessarily something developers need to bend over backwards in order to incorporate. But my opinion there is a bit biased.
    (0)

  4. #184
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by LicontAshontear View Post
    I asked a few pages back, what is FATE??

    From what you've said it sounds like Open World Bosses/Events like GW2 has (which I only did if I happened to be there doing something already when the event started).

    However, if there is some gear/item/really cool thing there to be had I'll probably do it until I get it. Im a gearist. Not necessarily JUST for the stats. I like to look cool too. I have several subligars cause lets face it...they are subligars...And the very..erm...skimpy...armor that was released shortly before 1.0 shutdown.

    Also I hope we get some kind of "cosmetic" tab in our armor tab.
    Well, the full meaning of FATE is called " Full Active Time Event"

    Going off my imagination of what FATE means: "Full"- Meaning large party and "Active Time Event", meaning At some point in time a Huge monster is going to pop, and cause havoc somewhere randomly in a certain zone. An alarm of some sort will pop up saying something along the lines of, " ALERT! A HUGE MONSTER IN (insert area here) IS ATTACKING!" and you (without a party since you can fight and get rewards for just trying to kill it outside a party) goes to designated location and attempts to kill the monster.

    That's my interpretation of the the word "FATE".
    (0)
    Last edited by Starlord; 02-19-2013 at 09:28 AM.

  5. #185
    Player
    AdorraEloom's Avatar
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    Mar 2011
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    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by LicontAshontear View Post
    Exactly. The game must NOT be easy. If it is then itll just die a quick death. Its an MMO, the game is not supposed to be winnable. Its supposed to keep you playing for years and years.
    you have to find a good balance in a mmo, you can't make it too easy and you can't make it too stupid hard either, or else people will lose interest doing the same thing over and over. A good way to achieve this, is by introducing a new instance or boss fight that is very hard, where only the hardcore players would be able to beat the event, while casuals would have no chance unless they went to hardcore mode. But after a few months you would than introduce another instance or boss fight, making it super hard once again, while the first event you would nerf a little bit so the casuals can eventually beat the first event while the hardcore players have now moved onto the next challenge. This system is used in most modern mmo''s now catering to all types of players while introducing new challenges every few months so the players don't get bored doing the same event for years (like Dynamis).
    (0)

  6. #186
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    Nov 2011
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    254
    Quote Originally Posted by Starlord View Post
    Well, the full meaning of FATE is called " Full Active Time Event"

    Going off my imagination of what FATE means: "Full"- Meaning large party and "Active Time Event", meaning At some point in time a Huge monster is going to pop, and cause havoc somewhere randomly in a certain zone. An alarm of some sort will pop up saying something along the lines of, " ALERT! A HUGE MONSTER IN (insert area here) IS ATTACK ALEPORT!" and you (without a party since you can fight and get rewards for just trying to kill it outside a party) goes to designated location and attempts to kill the monster.

    That's my interpretation of the the word "FATE".
    yah same as open world events in GW2. Most of them were not worth doing, you only do it if there was nothing else to do at the time. That being said there were some EXTREMELY RARE items that you COULD get (so rare that no one in all the servers has one at the time of this posting and there are several threads on their official forums asking if its a bug with developers saying its not bugged its just super super super rare) which could make it worth while to do it, but not worth going out of your way to do it.
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  7. #187
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by LicontAshontear View Post
    yah same as open world events in GW2. Most of them were not worth doing, you only do it if there was nothing else to do at the time. That being said there were some EXTREMELY RARE items that you COULD get (so rare that no one in all the servers has one at the time of this posting and there are several threads on their official forums asking if its a bug with developers saying its not bugged its just super super super rare) which could make it worth while to do it, but not worth going out of your way to do it.
    Well, some aspects of ARR are coming from GW2, but they are just adding a FF twist to it. It's a nice concept if done properly, I have to wait till beta starts to actually say anything about it. ( Only in the Beta Forums mind you because I do respect the NDA lol).
    (0)

  8. #188
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    Nov 2011
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    Quote Originally Posted by AdorraEloom View Post
    you have to find a good balance in a mmo, you can't make it too easy and you can't make it too stupid hard either, or else people will lose interest doing the same thing over and over. A good way to achieve this, is by introducing a new instance or boss fight that is very hard, where only the hardcore players would be able to beat the event, while casuals would have no chance unless they went to hardcore mode. But after a few months you would than introduce another instance or boss fight, making it super hard once again, while the first event you would nerf a little bit so the casuals can eventually beat the first event while the hardcore players have now moved onto the next challenge. This system is used in most modern mmo''s now catering to all types of players while introducing new challenges every few months so the players don't get bored doing the same event for years (like Dynamis).
    I can agree with this to a degree. This does HELP the problem but also CAUSES a problem. Old content now becomes obsolete and not done often, so now people that didnt get that one thing done or that one thing they wanted are going to have a really hard time getting groups for those dungeons.

    As I said before several pages back, if you try to make EVERYONE happy, you will more than likely only end up making no one happy.
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  9. #189
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AdorraEloom View Post
    If you are level 40 in a level 40 party and you go out and kill level 40 monsters, than sure you will get like 40xp, if you wish to grind in ARR for xp in a party you would need to kill monsters 6-9 levels higher than your party to gain the same XP/hour vs solo questing. Both ways will be just as effective, but can't expect SE to let people grind in parties one shotting things and gain massive xp either.
    Soloing say you make 40k/hr... so you solo for 2hrs and get your 80k/hr

    Grouping you get 40k/hr... Take 15-20mins to make your party, then go level. In 2hrs you get ~60k/hr


    There for Solo > Group


    Also if solo = group the majority will take the easy way, meaning the vast majority will just solo because it is easier, a hell of alot easier.

    So since grouping takes more then 1 person, and more people want to take the easy way and just solo. You now increase the party wait time to 45-60mins if you make the party... potentially 5-6hrs if you are waiting to get an invite as a DD class.



    Yea It is not equal. Group based XP must be better then Solo per hour or everyone. EVEN THOSE WHO HATE IT will solo quest because they have no option. It is called forced soloing, which has no place in mmos. It is the MAIN problem in WoW, Aion, Rift, Tera, AoC, SWToR, and so on progression wise.

    Casual do not want forced partying... I and many many others do not want FORCED SOLOING.

    Grouping in dungeons/endgame is not enough. The person who said 60/40 I agree with. But it should be 60% grouping, 40% solo.
    (2)
    Last edited by Xatsh; 02-19-2013 at 09:36 AM.

  10. #190
    Player
    Jeronlmo's Avatar
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    Apr 2011
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    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AdorraEloom View Post
    If you are level 40 in a level 40 party and you go out and kill level 40 monsters, than sure you will get like 40xp, if you wish to grind in ARR for xp in a party you would need to kill monsters 6-9 levels higher than your party to gain the same XP/hour vs solo questing. Both ways will be just as effective, but can't expect SE to let people grind in parties one shotting things and gain massive xp either.
    At what point did I ask for 1shotting exp mobs?

    Im for 3hr Tiamat fights, and exp groups where every mob could take 30sec-1min at a minimum with magic burst and skill chains where people learn there jobs.

    You may be looking in the mirror btw
    (1)

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