The idea of something solo... is obviously just 1 person, content where you rely on nobody but yourself is easier than any content where you have to rely on 6 people, 6 people doing the right thing is always going to be harder than 1 person doing the right thing.There is some misconception that solo = easy. Albeit if you have content that has no requirement (solo or party) you may find doing quests designed for solo play easy in a party or quests designed for a party hard solo (you can get around this of course through systems that force values).
However again, solo != easy. That is fault to the designers and not fault to the idea itself. You can make extremely difficult solo content, or really easy.
I dont really care how difficult the content is so long as the quality of work required and the amount of work itself matches the reward.
1.0 slow solo leveling was not the way to go at least when I played, rather you could get a party to max level in a day just by powerleveling (I avoided most of these because I wanted to level my characters once the game got better - so I only have 3 level 50s, and I focused small income on one).



Not entirely true again - Solo you have no safety net, you cannot make any mistakes but if you make a mistake as a party, you have other people there to help pick up the pieces.
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means
This is what I love about parties the most. Defend..Heal..Attack..Buff, It adds to the Dynamic feel of battle something huge. I will agree on leveling up doesn't have to require a person to be in a party to progress. but things like Boss missions,Dungeons,FATE etc. All those things I feel should be grouped in some way shape or form. I mean you can "try to solo" what is meant for grouping, but some things should be grouped, depending on what it is your doing.
As long as there is a balance between solo content and party content, you won't hear a complaint out of me.





No its not. If you rely on yourself and you go in WAR - who is going to raise and cure you?
If you go into a party with a great group the content (at least for me) has always been easy. Everyone nails it and if someone dies like the tank you just mix it up and pull a wanky raise tank revival.
There are different challenges between solo, light, and heavy groups - but intrinsically that doesn't make one superior to the other in difficulty.
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