The idea of something solo... is obviously just 1 person, content where you rely on nobody but yourself is easier than any content where you have to rely on 6 people, 6 people doing the right thing is always going to be harder than 1 person doing the right thing.There is some misconception that solo = easy. Albeit if you have content that has no requirement (solo or party) you may find doing quests designed for solo play easy in a party or quests designed for a party hard solo (you can get around this of course through systems that force values).
However again, solo != easy. That is fault to the designers and not fault to the idea itself. You can make extremely difficult solo content, or really easy.
I dont really care how difficult the content is so long as the quality of work required and the amount of work itself matches the reward.
1.0 slow solo leveling was not the way to go at least when I played, rather you could get a party to max level in a day just by powerleveling (I avoided most of these because I wanted to level my characters once the game got better - so I only have 3 level 50s, and I focused small income on one).
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