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  1. #1
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    what is the possibility of having Final Fantasy online standards?
    i.e HQ items have bolded borders/+1 to show its HQ instead of the funky color scheme, 1 character = multiple jobs(satisfy solo and group play), more than 5 spells or abilities to choose from or use, moogle housing, linkshells(not guilds), HNM, rare/ex items, no repairs, macros, item/inventory/gobbie bags/mog safe/storage/mog locker, crafting as the one of the major source of revenue in addition to gil drops from quest and HNM and missions, jobs or classes not both and exp grind parties/quest grind parties.
    (0)
    Last edited by Allistar; 02-20-2013 at 08:09 AM.

  2. #2
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Allistar View Post
    A possibility of having Final Fantasy online games standard i.e HQ items have bolded borders/+1 to show its HQ instead of the funky color scheme, 1 character=multiple jobs(satisfy solo and group play), more than 5 spells or abilities to choose from or use, moogle housing, linkshells(not guilds), HNM, rare/ex, no repairs, macros, item/inventory/gobbie bags/mog safe/storage/mog locker, crafting as the one of the major source of revnue in addition to gil drops from quest and HNM and missions, jobs or classes not both and exp grind parties/quest grind parties?

    I read and reread this "question" many times and still can't find the question in it so you may want to edit this one Allistar. Try words like when, where, how, why, will, etc to start one brief sentence, and have everything else you talk about there come after the question. The question is the important part and I just don't think you're getting that question across... Instead it seems like a list and I don't understand what you're trying to get at by listing a bunch of random FFXI and/or FFXIV features. A question mark at the end of said list doesn't make it a question.
    (3)



  3. #3
    Player
    Kotei's Avatar
    Join Date
    Feb 2013
    Location
    Limsa-Gridania
    Posts
    31
    Character
    Kotei Aerie
    World
    Zalera
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by mbncd View Post
    I read and reread this "question" many times and still can't find the question in it so you may want to edit this one Allistar. Try words like when, where, how, why, will, etc to start one brief sentence, and have everything else you talk about there come after the question. The question is the important part and I just don't think you're getting that question across... Instead it seems like a list and I don't understand what you're trying to get at by listing a bunch of random FFXI and/or FFXIV features. A question mark at the end of said list doesn't make it a question.
    It's possible they were implications on inquires... FFXIV bazaar system is stable in my opinion however price setting changes fast and can jump a fair amount. Personally there was FFXI lingo spoken so let me do the auction house for a moment / market. HQ +1~3? should be on a different tab (an opinion) hard to locate and lots of time wasted searching the Market. Okay, so lets add in this chart for refrence with money variance.

    Spell Name NPC price? Auction house price?

    Blink 2376 1250-4300
    Diaga 1320 750-2400
    Banishga 1320 575-2100
    Stoneskin 7962 4500-8750
    Thunder 3696 2750-5250
    Sleep 2550 1650-3250
    Burn 5263 2500-7250
    Drown 7215 3450-9725

    Inventory space was set to be 200 spaces and now a change to 100 spaces. An event NPC will have any item overflow from the 200... Delivery system and trade system 8 slots... 4 isn't enough when crafting takes 6 and money / crystals are needed. After that rant I suppose I'll go with they were directed at why they wont use any of the things that worked in FFXI...
    (0)

  4. #4
    Player
    Kotei's Avatar
    Join Date
    Feb 2013
    Location
    Limsa-Gridania
    Posts
    31
    Character
    Kotei Aerie
    World
    Zalera
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kotei View Post
    It's possible they were implications on inquires... FFXIV bazaar system is stable in my opinion however price setting changes fast and can jump a fair amount. Personally there was FFXI lingo spoken so let me do the auction house for a moment / market. HQ +1~3? should be on a different tab (an opinion) hard to locate and lots of time wasted searching the Market. Okay, so lets add in this chart for refrence with money variance.

    Spell Name NPC price? Auction house price?

    Blink 2376 1250-4300
    Diaga 1320 750-2400
    Banishga 1320 575-2100
    Stoneskin 7962 4500-8750
    Thunder 3696 2750-5250
    Sleep 2550 1650-3250
    Burn 5263 2500-7250
    Drown 7215 3450-9725

    Inventory space was set to be 200 spaces and now a change to 100 spaces. An event NPC will have any item overflow from the 200... Delivery system and trade system 8 slots... 4 isn't enough when crafting takes 6 and money / crystals are needed. After that rant I suppose I'll go with they were directed at why they wont use any of the things that worked in FFXI...
    Forgive me if I'm not going to search through a forum and see if it's been posted... Easy to reply that it's been posted so I can remove it.
    (0)
    Last edited by Kotei; 02-20-2013 at 08:00 PM. Reason: offensive wasn't my intention

  5. #5
    Player orcryst's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Orcryst Gabriev
    World
    Hyperion
    Main Class
    Culinarian Lv 50
    with the server infastructure changing, my LS has had a lot of questions and debate over it and i was hoping you could shed some light on the subject.

    we know there will be server hubs located in EU and NA, thats great, but will they be linked to specific servers only? ie, im on hyperion right now, say after the releace, will i have to join... servername 2, in order to have an NA located server? or is it going to be linked on a login basis based on your home IP address or something like that?

    basically we wanna know, will we have to change servers to be on a closer server hub?
    (1)

  6. #6
    Player orcryst's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Orcryst Gabriev
    World
    Hyperion
    Main Class
    Culinarian Lv 50
    is there a better system being placed to describe elemental and lunar effects on abilities/crafting?
    (1)

  7. #7
    Player orcryst's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Orcryst Gabriev
    World
    Hyperion
    Main Class
    Culinarian Lv 50
    will housing structures (more specifically larger free company projects) incorperate some sort of buff system to its members when in the vacinity? sort of like crafting bonuses, or bonus rested exp, maybe an HQ rate bonus?
    (1)

  8. #8
    Player orcryst's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Orcryst Gabriev
    World
    Hyperion
    Main Class
    Culinarian Lv 50
    is there any plan to enable double attack traits, or weapons with more then 1 attack (monk aside)
    (1)

  9. #9
    Player orcryst's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Orcryst Gabriev
    World
    Hyperion
    Main Class
    Culinarian Lv 50
    will free companies have a way to remove members while they are not online, and what tools will it have over a linkshell in order to make it more team oriented?
    (1)

  10. #10
    Player orcryst's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Orcryst Gabriev
    World
    Hyperion
    Main Class
    Culinarian Lv 50
    last question...
    will there be a new collectors edition for ARR on pc, or just on ps3, if even that?
    (1)