1 If the Conjurer Spell Stone-skin is still avail wil it have a HP meter to tell us when its about to die?

2 Will Conjurer ever have Haste And how much of a Difference will it have on A-Attack and Weapon Skill recast times?

3 Will FFXIV ARR have spec traits for each weapon IE: A Lance has Defense Piercing And a Sword has Slashing damage?

4 Will Light parties and Full Parties have an effect on crafting if your crafting in a group?

5 When you repair something at an NPC will it be 100% repaired so we can sell it or the regular 99%?

6 Will DoM Have any TP skills like 1.0 (LevinBolt) or a convert skill where you convert your TP to MP?

7 Will Healing items become Percentage Based healing to make them more effective?

8 Will there be AOE healing items in ARR IE: Megalixir And will these be changed to meet these requirements (Mega-Potion,Mega-Ether?)

9 Will Ether and Healing items have a greater effect on the player depending on thier stats or will the rate be fixed?

10 Can we have (Humenoid) enemies with the same skills as our charactor?

11 Can THM have Siphon MP back at all?

12 Can Conjurer Have Shell And ShockSpikes Back at all?

13 Can Mage classes Have more enfeabling magic like 1.0 used to have?

14 And finally Will (Drown,Shock,Burn) ... etc come back?