You're still not understanding what I'm saying. The consequences for our failure is death. Permanent death and the end of the world. No more game to play. That's why that doesn't happen. Game over, finito, done. So you want perma-death in this game?My argument has never had anything to do with my feelings toward the "death" mechanic in FFXIV. You're the one who brought it up as an example of how our characters do fail occasionally, and now I'm explaining (Again) that since that mechanic is not acknowledged in the plot that it's not a valid.Again, the alternative is perma death. Deletion of character and destruction of the world.
Just like in any other FF game, their deaths are not canonical because in a realistic sense it would be as you put it " Game over, finito, done."
Your sense of direction in this "Debate" seems to have no goal beyond your desire to be right. The points you're trying to make aren't even relevant to our conversation. I believe I'll make this my last post to you, because now you're just coming off as a troll.
You're wrong.Which is determined by the observational skill and experience of the observer, which is influenced by how many stories they've read or seen or heard. Which is why an english literature professor can spot the plot devices in any book, an artist can spot the techniques a painting has, a cook can determine the ingredients and methods of cooking in a food, etc. Again:
Knowing a story, game, etc is bad is different than knowing WHY they're bad. When someone leaves a poorly developed movie unsatisfied do you think they know exactly why they disliked it? That they did not relate to the character or the plot devices were way too forced? No, and while they may not posses the experience to point out every flaw, but that doesn't change the result. This is why we have "Critics" who are paid large amounts of money to review these productions and explain the errors and what exactly made the movie bad.
Again your response leaves me with the impression that you know very little, to nothing about what you're talking about or else I wouldn't be having to explain any of this to you.
Oh I guess it's only me. *looks down*No, I'm afraid that's just you. Neither my friends, my wife, my linkshells ever felt that we've "Gotta catch 'em all" (And believe me, I know you've gotta catch them all. I'm trying to in the current generation of pokemon before gen 6 comes out.). It's just the players that rammed through things, got power leveled, got their ls to do quests for them instead of struggling for it or a mixture of the previous, that felt that way. Cause that's how they want to play or that's the only way they know how to play. The purpose of the game, which is not only transparent, but actually told to you, in words, by many NPC's, is to work together. No one was suppose to level all the jobs. No one was suppose to get all the crafts. We were suppose to do what we wanted/liked and work together. Since you've missed that point, I HIGHLY suggest you reevaluate what game you're playing and how you play.
Originally Posted by Shurrikhan
Originally Posted by ZakarnRosewood
Obviously I'm not alone in this sentiment. The quests behind the jobs were trite, shallow and allowed little to no immersion for the player. Unlike some of the previous quests that gave me goosebumps or truly made me feel for the characters I met, the ones for the jobs left me with the same impression I'd get after watching Jessica running down the highway naked.Originally Posted by Seraphe
The appearance of our characters is a direct projection of how we the players wish to be seen and plays a large part on how we observe and react to what happens to them. They are a personification of the player and the only thing we can truly control.Seriously? So you're saying that npc's will comment on the tatooes on our face? The color of our hair? The pointiness of the ears? And that will affect the story line or how the npc's will treat us? You' yourself have complained about how dull this is and how this is a "Mary Sue/Gary Stu" concept and now you're saying it's not the case? The quests are interchangeable among the players. That makes the characters we play, *templates*.
Now you're not making any sense at all. It's not about "Forcing" someone to immerse it's making them "want" to immerse by creating a story that draws them in. After all, "Story telling" is what Final Fantasy has grown famous for, telling intricate stories with characters we can relate to, that have depth and pull us in. There's a larger demand for maintaining a sense of realism because unlike gameplay the story's main purpose is to immerse the player.No, no it doesn't. You're telling the story teller to do all the work. The greatest immersive story can fail if the user refuses acknowledge it. You can't force a person that doesn't want to be immersed into the story to be immersed. Unless you're thinking of games like SAO which jacks directly into your mind, alters your sense and, most importantly, doesn't exist yet. I mean, how believable is it that a person whom trains with a polearm all day can suddenly spawn fire by jumping down really hard. Or that a chocobo can pop out of anywhere when it somehow hears your whistle? Art and stories depend on things like synesthesia for immersion. But it's a trick of the mind. If you don't let yourself get fooled by it, it won't happen. (by the very definition of "trick of the mind.")
And again, there's a difference in "Expectations" when it comes to the plot and gameplay. I understand it's a game, and that we can only reach a certain level of immersion when we play, because gameplay mechanics have to operate in a unrealistic way so the player can enjoy the game. No one wants to wait for their chocobo to run from a stable everytime they need to ride it. And really with the Dragoon reference? This is Final Fantasy, magic is commonplace.
I'm quite sure that you don't really understand what this means. Each one of the characters that take part in the quest to attain the job have dedicated their entire life to reach where they are. The odds for a complete stranger to not only be lucky enough to be at the right place at the right time, but also posses the skills necessary to take on the job is extremely unlikely. The likelihood for this to happen to our character once, (Though unprobable) isn't so far-fetched because after all this is a game. But the likeliness that our character possesses the skills and luck to master not only one of these life-long jobs, but all of them? Well that's just absurd.Like I mentioned earlier, the events that allow our characters to gain these jobs, alone
This portion of your response is ironic considering your poor comprehension skills. Nix mentioned that she rode horses, and I mentioned that my mom tends to horses. (Which common sense would suggest that I've rode them myself.) And learning martial arts is hardly "akin" to what hardships the characters in FFXIV have gone through to reach that point in their life that our character reaches in a substantially smaller amount of time. And unless you're trying to suggest that you're as good, or got even better than the people who taught you in a similar time frame of our characters than your point really isn't going anywhere.See? You really aren't seeing anything but what you want to see. It's not that the system is flawed (well, it is because nothing's perfect. But the flaws aren't the contribution to your issued.). It's you. It's your lack of understanding of the concept, of the world. And frankly, it's your laziness to understand. Your mother tends horses, so that's a kin or learning a martial art? (which I have... 3 of them...) Because it's the right circumstances, it's unrealistic? But on the other hand you do want to be a drg, blm, whm, etc? You can't have your cake and eat it too. Seriously, you're like one of those people that call up to tech support and goes "my computer doesn't work." And when they ask any question, your only answer is "I don't know. Don't you know?" And then gets mad when they can't fix your issue over the phone.
How is training for Martial arts from a young age correlated to the unlikeliness of our characters mastering abilities in months? That would be as likely as me meeting you, and after seeing everything you could do with your experience in Martial Arts, I train for a week and become better than you. Is it possible? Yes. Probable? Highly unlikely. Though you seem to be under the impression that becomes it's possible that its realistic, and that no other possible perspective is reasonable. How laughable.Lol, don't flatter yourself. When I was growing up, 1 out of ever 4 kid has taken martial arts (I'm chinese, if case you haven't figured it out. Wasn't born in the US.). And half of them were able to break bricks with your bare hands. Even I was able to do the splits by the age of 7(and that's with me coming late to the party). But that's obviously not "realistic" enough for you so it didn't happen, right? Again, there are more things in heaven and earth than are dreamt of in your philosophies. Just because something is outside of your own little world, and I do have to stress this, from everything you've posted, it is very little, doesn't make it unrealistic.
And I'm sure if this were narrated in a book, the unrealistic nature of a character capable of doing something like that wouldn't be taken seriously.
Aristotle's theory is applied in modern day all the time. "Improbable possibilities" and "Probable Possibilities" which are clearly separated by their likelihood to ever achieve.Again, this was addressed, what you've considered as improbable, is not to everyone else. I've pointed out how not improbable it is and you've just passed by it. And how the most improbable things in game are there because there's no other way. Besides:
1) The premise of the game of final fantasy (which I've stated many times before, which you haven't yet acknowledged) is that we are the heroes of a people/era. The very game is about an improbable concept. To want to play an improbable concept but complain that it's improbable? You really need to rethink your approach to games.
2) If you're referring to improbable realism of Aristotle. A) that's an argument from authority fallacy. B) He was referring to an approach to literature. You know, *fiction*. That was not a statement of grand law, but a dogma, a trend of the times. If the dogma of his times where true, women wouldn't have civil rights and things like Lord of the Ring, Fahrenheit 451 and Animal Farm would be considered "bad literature". Along with any and all of Issac Assimov's concepts, star wars, star trek, dungeons and dragons and hence, final fantasy.
Probable impossibility - Man on the moon
Improbable possibilities - Woman getting pregnant if the doctor says she's sterile.
A probable impossibility is to be preferred to improbable possibilities because one is the reaching for what is thought at the time to be unattainable and unrealistic where as the other is mundane and although not likely to occur is known, and seen to happen.
I'm quite confident that you have no idea what you're talking about, and your poor comprehension skills are to blame for that I guess. It's not that you don't want to understand it's that you simply lack the ability to. Trying any further to educate you would be like playing Mozart for a treefrog. Have fun in your ignorance.