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  1. #1
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    Scarlett Dzian
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    Sargatanas
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    Bard Lv 76
    Can I ask what would the point of classes be in your idea?

    If a class can never reach the same levels at which a job can then where is that classes place?

    It seems that once you hit 31+ then classes are instantly obselete because you have made it impossible that they develop further.

    I'm not trying to dismiss you're idea but I wonder how it would fix the problems of the armory system?
    (2)

  2. #2
    Player
    Sypherblade's Avatar
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    Mar 2011
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    Character
    Mirri Ross
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    Excalibur
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    Lancer Lv 45
    Quote Originally Posted by Dzian View Post
    Can I ask what would the point of classes be in your idea?

    If a class can never reach the same levels at which a job can then where is that classes place?

    It seems that once you hit 31+ then classes are instantly obselete because you have made it impossible that they develop further.

    I'm not trying to dismiss you're idea but I wonder how it would fix the problems of the armory system?
    Develop them further? Thats what the job system is in this idea. Your going from being a novice to mastering the whole class. From broad range, to a focus.

    In the Conjuror example...the armory system still applies... White Mage, Green Mage, and Geomancer all still share a weapon.
    (0)
    Last edited by Sypherblade; 02-16-2013 at 02:53 AM.

  3. #3
    Player
    Dzian's Avatar
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    Scarlett Dzian
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    Sargatanas
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    Bard Lv 76
    Quote Originally Posted by Sypherblade View Post
    Develop them further? Thats what the job system is in this idea. Your going from being a novice to mastering the whole class. From broad range, to a focus.

    In the Conjuror example...the armory system still applies... White Mage, Green Mage, and Geomancer all still share a weapon.
    that doesnt seem to change anything though. other than save you a bit of levelling it doesnt seem to have any real purpose.

    How is levelling cnj from 1-30 and whm 31-50 any different from levelling whm 1-50? how does the armory system make that whm any different?

    under your system it seems the only real gain would be that if i then went to level green mage i'd have 30 less levels to grind. but that green mage would then be closely connected to whm and cnj and restricted.

    if you were to level green mage from 1-50 without that connection then you have infinitely more freedom in what that greenmage can be.

    this is why i kind of see the armory going one of 2 ways if it stays. either we'll have 20 classes and 20 jobs to go with them. (kinda pointless) or a situation where se are restricted. to release one new job they must release 8 or 9. otherwise you get unbalance with one class having 2 job options and another class having only 1. and also each of those jobs being further restricted to the frame of the last. for example to make a dps job for a gladiator you would need to change a gladiators mechanincs which in turn would change a paladins mechaincs because it is built on the same frame. just seems far to restrictive.

    Anyway all of this is based on the old of 1.0 so I'm going to go eat some dinner and cross my fingers for ARR
    (0)

  4. #4
    Player
    Sypherblade's Avatar
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    Mar 2011
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    Mirri Ross
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    Excalibur
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    Lancer Lv 45
    Quote Originally Posted by Dzian View Post
    that doesnt seem to change anything though. other than save you a bit of levelling it doesnt seem to have any real purpose.

    How is levelling cnj from 1-30 and whm 31-50 any different from levelling whm 1-50? how does the armory system make that whm any different?

    under your system it seems the only real gain would be that if i then went to level green mage i'd have 30 less levels to grind. but that green mage would then be closely connected to whm and cnj and restricted.

    if you were to level green mage from 1-50 without that connection then you have infinitely more freedom in what that greenmage can be.

    this is why i kind of see the armory going one of 2 ways if it stays. either we'll have 20 classes and 20 jobs to go with them. (kinda pointless) or a situation where se are restricted. to release one new job they must release 8 or 9. otherwise you get unbalance with one class having 2 job options and another class having only 1. and also each of those jobs being further restricted to the frame of the last. for example to make a dps job for a gladiator you would need to change a gladiators mechanincs which in turn would change a paladins mechaincs because it is built on the same frame. just seems far to restrictive.

    Anyway all of this is based on the old of 1.0 so I'm going to go eat some dinner and cross my fingers for ARR
    I see exactly what your saying, and I agree...but SE seems dedicated to the Class > Job system...which makes it harder for future classes to appear without just being clones of the current ones with just a handful of different abilities.

    Perhaps take it a step further... and have Jobs stemming from the same class can share some of the same abilities...like a White Mage can use SOME of the Geomancer spells too...
    (0)
    Last edited by Sypherblade; 02-16-2013 at 03:31 AM.

  5. #5
    Player
    IndigoDarkwolf's Avatar
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    Apr 2011
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    Gridania
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    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sypherblade View Post
    I see exactly what your saying, and I agree...but SE seems dedicated to the Class > Job system...which makes it harder for future classes to appear without just being clones of the current ones with just a handful of different abilities.

    Perhaps take it a step further... and have Jobs stemming from the same class can share some of the same abilities...like a White Mage can use SOME of the Geomancer spells too...
    That's going to leave you with the problem of GEO/WHM feeling even more similar than they would be if they each offered unique, exclusive powers beyond their base class, which was part of the problem people had with the original Armoury implementation - everyone built characters out of the same "best" powers.

    @fusional: FWIW, I suspect by now most people have already talked themselves to death of the things that were actually broken from 1.0. The devs know, hopefully 2.0 will fix them, but until we get into the beta we won't know. And even then, that'll be a topic for the beta forums, not the public ones.

  6. #6
    Player
    Kallera's Avatar
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    Mar 2011
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    Gridania
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    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sypherblade View Post
    Develop them further? Thats what the job system is in this idea. Your going from being a novice to mastering the whole class. From broad range, to a focus.

    In the Conjuror example...the armory system still applies... White Mage, Green Mage, and Geomancer all still share a weapon.
    Another attempt to destroy classes. This is getting ridiculous. This would become far more convoluted and doesn't offer the chance to make a build for solo play.

    Also, people have already leveled their conjurers to 50.
    (1)

  7. #7
    Quote Originally Posted by Kallera View Post
    Another attempt to destroy classes. This is getting ridiculous. This would become far more convoluted and doesn't offer the chance to make a build for solo play.

    Also, people have already leveled their conjurers to 50.
    Let's be real, classes in the form they tried to make work didn't work at all and it honestly would have been better in the form the OP talked about.

    It is a remade game so in reality they could do anything they want. People may have leveled to 50 but guess what? SE isn't targetting the 13-18k ish people who stuck around with FFXIV, they want a bigger slice of the pie of people who never touched XIV or they wouldn't be remaking XIV into ARR. If they ever did something that major it wouldn't have affected their targeted audience one bit.

    The job system honestly fixed a lot what was wrong with the game class wise, so while they wouldn't do this specifically, a major change like this would actually work pretty well as it would be somewhat reminiscent of Final Fantasy Tactics.

    Quote Originally Posted by Quesse View Post
    How about just fix classes and make them meaningful.
    That would negate the purpose of jobs. Why unlock jobs when you can just use classes? You can't say "options" because most, as proven by 1.0, will go the easiest route possible.
    (0)