But we don't do it perfectly. (We, the characters in game). If we did, all our skills would critical all the time. All our magic would do the same max damage. But we miss, we get lower damage than optimal, and some get resisted right out.
But it's still time. That's the reason why skills like dragonfire dive has a 15 minute recast timer. It's suppose to be our limit break/desperation. 15 minutes in the real world is 5 hours eorzean time. The idea is that the skill is so powerful and so stressful to our players that we can only do it once every 5 hours. (which is better than in ffxi. Where our skilled were called 2 hours because 2 hours = vana diel day... or at least, it was.) Even if it's not story canonical, it's still time to the character and time it took for the characters to gain a skill in something. Unless you're saying that all time, unless it's story canonical time, in game doesn't matter, in which case, every character should be able to move, fight, learn skills, theoretically, at the speed of light. (or as fast as electrons can be passed between 2 machines on the internet)
Oh, I was pointing that out as something to show you how much more time in a day our character has compared to us in real life. I mean, can you imagine how much more we could do if we didn't spend a 1/3 of everyday sleeping? Or having to eat, rest, sit, etc, etc, etc. If all that was eliminated, we'd literally have and increased activity span of at least 2/5. The things we can work on/learn/master/etc. It has nothing to do with the immersion of the game. I understand that point and why you don't feel immersed due to it and that's fine. I'm just saying that the unrealistic-ness/lack of immersion on the point of "we can't master everything" can't be blamed on the job system.
Yep, that part is unrealistic. I fully admit that. But it's also what makes it a game. Not only that, it's the premise of the game. Unless you feel that we shouldn't be playing the adventurers that saved the world in this game, but rather one of the random NPC's around town, this unrealistic, perfect storm of circumstances will have to remain. Again, I'm not saying you should feel immersed. I'm just saying given the conditions presented in the game, someone mastering tons of skills is not out of the realm of possibility. And, hence, has nothing to do with the job system. The conditions that allowed this to happen may be unrealistic and takes the immersion out for you, but the job system is the symptom, not the cause.
You're right. My point isn't to point out that you should feel immersed. Just that the job system and being able to master tons of skills, is not the cause of your lack of immersion. It's the symptom.
That, I can agree with. But
1) TLDR version: The truth is, we, even in game have had our failures and hardships. Even if it's not seen by other people/npc. Unless you follow them through the failures as well as successes, you'll never know just how "impressive" they are. And that's why other people/npc's can see us as having nearly no hardship.
Long version:
Example (in real life):
https://www.youtube.com/watch?v=OSbhYmFEMTA
I follow this guy from time to time. His job is a computer 3d modeler/animator. All this seems awesome and easy. But if you look at the out takes, just one of these tricks can take 5~20 tries before he gets that 1 good take for this video. But to us, via this video, it all seems like he did it in one day. I would hardly call him, from that video, shallow and contrived. I stopped counting how many times I failed "to kill a raven" after the 5th time. But, obviously, to the npc's (and to anyone else that sees me wearing a dalamund horn) it doesn't feel like it. Part of this game, part of any mmorpg, part of the story is what the npc's tell you and the cutscenes. The other part is your adventure with the people you're with. FFXIV was initial designed so you can make your own adventure stories. So we can't simply say "because other's can't see our failures, they don't exist."
2) If they don't allow us to be at the right place at the right time, the truth is we would never become a drg or whm or blm or any of the other jobs. The whole server would have 1 whm, 1 drg, 1 blm, etc. Which, while realistic, makes for a poor experience for the players that are not the whm, drg, blm, etc.
3) Above all. a person in right place at the right time and doesn't fail. That really almost describes every story (book, movie, song, etc) in the world. I highly doubt that you feel almost every story is shallow and contrived. And while I can see why this seems too convenient to be believable, the truth is, for most of these stories, if the right person didn't appear at the right place at the right time, there would have been no story to tell, no game to play.
But again, my point isn't that you should feel immersed. But that the job system, isn't the cause of it. It's just an imperfect system for an imperfect virtual world that we call Eorzea.
I appreciate it. But I would like to ask, if possible, that such common ideals like time be not dismissed so easily next time. It is a bit disheartening for someone to say that just because the time you personally spent doesn't make it into the written lore of the permanent world, that it doesn't exist. And hence, time didn't happen. I can understand how it can be perceived to be that way. But that would be the fault of the perceiver, not that world.
I will leave on this note. I believe the game you're looking for doesn't exist yet. Not the least because the technology doesn't exist. But also, as it stands very few people would play the game. A game of missed opportunities, singular focus, lack of perfection. There's only 2 games I know of that has that and can handle it. And neither of them are online. They are, unfortunately, japanese *ahem* "dating sims" *ahem* (if you know what I mean by "dating sims") and life itself. Lastly, It was not, nor was it ever my goal to say that immersion was bad or there's enough to be immersed. That's up to the individual. But it would be faulty logic to pin lack of realism on something that a) can be achieved in the real world, albeit at a different rate due to the time rate difference different physics. b) was created to place order in an unrealistic world.



Reply With Quote

