Quote Originally Posted by Stephen View Post
Pics are alpha/beta and are passable anyway imo - we have to remember we're being limited by the PS3. This is also an MMO, with a lot of character models and huge landscape to load up etc etc

If it looked like sh@t then I'd understand but ....
*sigh* another person that believes this game is limited by the PS3. However it is NOT.
The game was developed for the PC first for a reason. So that they could make a PS3 version and 2 separate clients that will work and display the environment differently according to the hardware that they will be playing on.

PS3 version will not have adjustable visual settings but the LoD will be scaled back so that you will probably have the environment pop onto the screen unless they do the object fading. Where instead of objects in the environment popping up into view they fade in and out as they go outside your range of LoD. It will also show less players on the screen at once. Probably closer to what you saw in XI when you couldn't see your friend for awhile until you stood in one place long enough in Jueno.

PC will have adjustable visual details, and be able to see the max range you can view the environment.

The whole reason SE developed for the PC instead PS3 first is to avoid the issues that XI had. XI was developed for PS2 first and had to undo a lot of programming to get it to work on PC. PS2 XI build was integral to making the PC version and had to be converted every time changes to PC client were to be made. Because of this separate versions could not be created for PC and PS2. Everything had to be the same otherwise they would run into issues with not being able to get the game to run on the PS2!

This is no longer the case. The nice thing about the PS3 is it is capable of rendering what we see on the PC version of the game. It just can't show as much of it without running out of memory. So there is probably lot's of texture compression going on. They of course will try to share as many art assets as they can between PC and PS3 because it's just easier to manage and program for. However, it's not necessary. There can be 2 different versions of the game PC and PS3. With different lower poly models, reduced texture resolutions and limited field of view for the PS3 while the PC has all the high fidelity stuff.

So, PS3 limiting the PC version is not an issue!