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  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    This has already been discussed to death. And no, there's no reason to include a further timesink into the game (and XP loss is nothing else than a timesink).

    So no, thanks.
    (0)

  2. 03-09-2011 07:35 AM

  3. #12
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Mioko View Post
    If they change the battle system to warrent it i think you should lose exp not sp.

    FYI: if you actually lost something from wiping it wouldn't happen as much because you would actually care and think some strat before we run in like we all do now
    agree... but then.. no :C
    (0)

  4. #13
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Plus if you make a mistake and your party loses xp because of you, they're going to be much more upset with you than if they just wiped, you really want players getting mad at each other because someone had a lag spike?
    (0)

  5. #14
    Player

    Join Date
    Mar 2011
    Posts
    359
    Just punch yourself in the nuts when you die; it would have the same effect.
    (0)

  6. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Another troll city thread(if you are serious about this then i apologize). If you are serious then losing xp/sp instead of repairing gear is by far the stupidest idea ever. I thought this way all 7 years i played ffxi and this will never change. If you lose a battle how do you lose experience? If i walked outside and someone threw a brick at me what did i learn? I should duck next time... Then i would go to the hospital and get fixed up...
    (0)

  7. #16
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    This is no longer the Dark Ages of MMOs. We don't need XP/SP loss. All that ever did was piss people off and add tedium to the game.

    Oh look lag spike... dead... oh look glitched mob...dead....oh look train...dead. I assure you as much as durability sucks people will be more up and arms over sp/xp loss, its an unneeded relic of a feature from the past.

    No thanks. If you want SP/XP loss why not join the nuts who like perma-death? Once you die once, delete your character and start again.
    (0)

  8. #17
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    We're already penalized by waiting 3 minutes and being teleported away from the fun monster that killed us.
    (0)

  9. #18
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by BelgianRofl View Post
    Wow, I gotta hand it to Tanaka. People really do want a game handed to them on a silver platter. No challenge, no incentive to do well. From the responses I'm seeing in this thread, Tanaka would have done well to just make everyone invincible, and start at level 50 and have all quests completed.
    The issue is the game is to flawed in the battle system to warrent it, if they didnt have mobs that have skills that can one shot people it wouldnt be an issue because then you at least have a chance. Also you have to take into consideration traveling past aggressive enemies, we dont have silent oils, deodorant, or invisibility potions like we did in XI, also loosing XP/SP in FXIV would be very minor since it is so easy and quick to get back so really it wouldn't make the game any more difficult then it already is, it would just make it annoying also dont forget durability is not the only penalty having to wait on weakness is there to which can and does suck.
    (0)

  10. #19
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    The only thing SP/XP loss achieves in a game is preventing your players from exploring the wonderful world you spent all that time making. It's a good thing that those xp loss / xp debt / corpse and loot loss days are behind us.
    (0)

  11. #20
    Player

    Join Date
    Mar 2011
    Posts
    17
    strategy has nothing to do with it for most situations. Sometimes people get 1-2 sometimes 3 shotted from a skill no avoiding that. Higher level battles this will occur. SE did the whole exp loss with XI and that made leveling all that much harder cause then people wanted cookie cutter builds that ensured highest exp gain and survivability.
    (0)

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