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  1. #1
    Player
    Corleone's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    Believe it or not, the scarcity of gear drops in XIV 1.0 has been one of the big things I miss from that game. It just seemed to add a whole new level of discovery and excitement to the game. In all the other MMOs I've been playing since FF, you get so much loot while questing they make crafting seem like a waste of time and getting gear upgrades is no more exciting than finding junk that you npc for money (at least for me). I personally thought it was much more fun relying on crafting to get all your gear. Making each and every upgrade feel like a special moment in the growth of your character - instead of something that is handed to you and in most cases accompanied with no feelings at all.

    How do you plan to keep crafting relevant in ARR?

    I did my due diligence in searching for any past answers on this and found nothing. If it has been answered before I'm sorry and would greatly appreciate a link showing me what I've missed!

    EDIT: Just to clarify, I am ONLY talking about random drops and quest rewards when it comes to scarcity of gear drops. Dungeon/Primal loot is a completely different discussion, imho!
    (6)
    Last edited by Corleone; 02-14-2013 at 06:17 AM.

  2. #2
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Corleone View Post
    How do you plan to keep crafting relevant in ARR?
    Would +1 your post but this is only thing I want to +1, so I am separating it and counting this as my +1 to your question. (Don't support an abysmal drop rate, but I do feel work should be put in to receive stuff in game.)