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  1. #1
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Dzian View Post
    So I skimmed the ops. new content and end game sections havent seen this question though or any other questions regarding to content lifespan and power creep, so i'm fairly sure its not duplicated
    I admit I have yet to incorporate your question on power creeps, however Taika's question you quoted as well as a number of others addressing the same issue have been placed in the "Gear Progression" and "Level Progression" topics in Part II. Progression:


    Quote Originally Posted by Taika View Post
    What are the plans for the longevity of end game gear pieces? When a player obtains a current best-in-slot piece, how long will it last as such before something better will be added making that piece obsolete? Are there going to be pieces that will be very difficult and slow to obtain but which will last a long time?
    Quote Originally Posted by Chinook View Post
    Are you still planning to make most of old content/gear obsolete after every major patch ?
    Quote Originally Posted by Kyri View Post
    Will ARR be like most MMO these days where people jump to 50 in a week and grow bored of end game content in a month? Do you plan to make ARR along these lines of most mmo these days to appeal to the casuals or will you be stepping back and taking a page from FFXI where leveling was a long process and endgame wasn't "the game" This question also refers to DOL and DOH.
    Edit: Keep in mind the sorting of questions by categories is purely subjective on my part and due to the integrated nature of some of these questions, bordering multiple topics, it's hard to place the question in what may be percieved as the most accurate topic, hence some questions are repeated in more than one topic. However, i try to keep the repetitions to a minimum for lack of clutter.

    Edit2: I added your question in the Gear Progression topic since you mention best in slot pieces as an example, however I could throw together these four posts and a few others lingering in the end game topic into their own topic (content longevity?)
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    Last edited by Matsume; 02-14-2013 at 12:52 AM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Matsume View Post
    Edit2: I added your question in the Gear Progression topic since you mention best in slot pieces as an example, however I could throw together these four posts and a few others lingering in the end game topic into their own topic (content longevity?)
    I missed a couple of those but i had just skimmed to endgame and new content. i hadn't thought about checking the gear progression section or even the gear aspect to much other than having multiple BIS as a possible way to keep content relavent for longer and try and limit power creeps. obviously things like level caps and stuff will have still have big impacts though.

    Though i do hope gear is more complex than a simple BIS build. I want challenges where a wrong choice of gear will murder you. but also variety where a piece of gear or a build may rule supreme in scenario a but be hopeless in scenario b.

    but power creeps and longevity was the more important part. I don't wanna be half way through content x and suddenly find content y makes x obselete
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    Last edited by Dzian; 02-14-2013 at 01:24 AM.