Quote Originally Posted by Linkurrra View Post
One other pic. I seriously would like to see good grass sway when a character walks through it. Like in GW2 as a character walks through the grass it sways to the side to give the feeling that the character has a presence and volume on the screen. It's a nice touch!

Secondly, in this scene you can see grass pieces flick up as the chocobo's gallop away. Now I know this WAS in 1.0, I would just like to see it a tad more detailed and bigger! They were so small and almost unnoticeable. Splashes and ripples in water would be nice too, but that's a whole other necro thread lol

You have valid points Shougun, I'm being a little ridiculous with comparing in-game screenshots to CG scenes that take hours to render a 10 second scene! lol
But I figured showing Square Enix's work to the game was more Apples to Apples and less Apples to Oranges by comparing to other games!

Ah no no man I think your image was perfect - it shows the full on vision SE approves on. If computers were crazy that it would look like that.

And I appreciate that because as we are now people who ran 1.0 fine (many of us) will be running 2.0 with much resource to spare, so I'm hoping SE considers to use that.. you know ? :P lol

Quote Originally Posted by Punainen View Post
Don't go telling me I don't have an opinion. I gave you my opinion. It was that neither I nor anyone else cares about the look of the grass enough to want the devs to waste time on it.
Except you are wrong. People do care - concern for yourself and dont be dictator of -other- peoples opinions.