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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    What kind of plans do you have for making the game world feel alive and interesting for players? For example, will there be reasons for players to actually travel through areas instead of instantly teleporting and how much open world content is there?

    I'm also hoping for paying attention to detail when planning different areas and all areas having their own atmosphere (XI did this extremely well), and NPCs being alive and doing something instead of just standing still and waiting for the player to talk to them.
    (87)

  2. #2
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Is it possible to reflect the passage of time in-game through environmental growth physics? Such as the sprouting of a seedling tree, the growth of a young sapling, the maturing of a tree (loggable), and finally it's decent and decay (harvesting mushrooms off the decomposing log).
    (19)