It is implied. I consider myself "serious" about raiding, and you assert that it is impossible to be "serious" about raiding without voice chat. Therefore, if I identify as a serious raider, you would hold me to (and already have held me to) an unclear objective rule about being a serious raider; that is, not a truly serious raider, which you claim to be.
But I'll come back to "serious."
Let me address this by first introducing a quote from earlier. Bear with me:
I prefer MNK over DRG.
I prefer text over chat.
I prefer coffee over tea.
If I head into Rivenroad as MNK and walk out with a pair of White Ravens and a hot cup of coffee, the event was an actual success. So was every relic, every DL and so on. The game gave me a set of objectives and I completed those objectives how I saw fit. My team carried out a play and scored a touchdown, if you don't mind me using your football analogy.
But the game, the ultimate objective standard, doesn't care about preferences. The game only cares about its objectives and its rules. Whether you, I and our respective teams complete the objectives within the confines of the game's rule set is the only thing that objectively matters. There would be no game without this.
The disconnect comes from BG's elitism--and yes, that's the first time the e-word has ever been used correctly on this board. You all are not satisfied with completing the game's objectives as written and instead invent your own. You push to the limit. You challenge yourselves more than is expected of you. I admire that. However, no matter how you choose to contextualize it, that's your preference. That's your brand of serious. You could erect a goal post on a crumbling glacier and kick a 43 yard field goal, but--impressive as it may be--it will still be worth the same number of points as on a standard football field. The game has its rules.
So when you say I'm not as "serious" for completing the same challenge under the same conditions, with the same available tools, the same number of people, the same knowledge of game mechanics and the same software with all its limitations, I can't help but wonder what you mean. But now I see.
My standard for success is in line with the game's proposed standard. Yours is the BG Standard: not merely exceptional, but elite. And that's just fine! The problem (yea, the bad elitism) is when you conflate the game's standard with the BG Standard and impose your arbitrary expectation on everyone else, calling them less-than-serious if they can't meet it.
I can't deny you'll have a fundamentally different experience with content as a trailblazer than as someone who follows later. In that regard, no, I don't believe our groups were the same or that we had the same exact experience. I believe we participated under the same conditions issued by the same game. More importantly, we were serious about it--something you claim is impossible without voice chat. This contradicts my experience. I recall being serious about Darnus, and now some guy on the internet is telling me I'm wrong in that.
Turns out this "serious" of yours is pretty subjective. If you were serious about killing Darnus in 8 minutes, you could do so. If you were serious about getting a pair of White Ravens before the end of the world, you could also do that. You could use voice chat or you could use text, or smoke signals, or a mixture of these. You could do whatever you prefer and they would all be serious efforts. You can appropriate seriousness however you like. The only question from an objective position is whether you can defeat Darnus in the game's prescribed time of 30 minutes.
In the end, an "actual success" fulfills whatever conditions the game asks of you. Preference is laid on top of that, whether you go DRG instead of MNK, win in 8 minutes instead of 29, or chat in voice instead of text. The game only dares you to win.
Shit. This has gone way beyond voice chat, hasn't it?