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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422

    F.A.T.E. and the future of Notorious Monsters

    Hello all!
    I am curious about how roaming Notorious Monsters will be handled in A Realm Reborn:
    1. Will they be totally absorbed by F.A.T.E system?
    2. Will a complex Notorious Monsters System be implemented*?
    *Hundreds of Notorious Monsters with several different spawn conditions (Hour, weather, placeholders, key items, normal items,...), different Tiers etc.
    (4)

  2. #2
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    I really don't want all notorious monsters to be FATE only.
    (30)
    You don't need a reason to help someone~

  3. #3
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    I'm curious as well, when you found out let us all know.
    (0)

  4. #4
    Player
    Kryptic's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Vanquish Rainemard
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Their is a whole thread about HNMs a few pages down with 1600 replies lol. http://forum.square-enix.com/ffxiv/t...rious-Monsters
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Kryptic View Post
    Their is a whole thread about HNMs a few pages down with 1600 replies lol. http://forum.square-enix.com/ffxiv/t...rious-Monsters
    Thank you Kryptic.
    I tried to read that Thread but it's huge and touches a lot of matters. I am not interested about if people like or not High Notorious Monsters, because it is strictly personal, and neither what effects they could have on our game experience. I am looking for some information (Even a clue) about what Yoshi-P thinks about roaming Notorious Monsters.
    (0)

  6. #6
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    you might know *soon* if he speaks of it during tour.
    (1)

  7. #7
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Radacci View Post
    you might know *soon* if he speaks of it during tour.

    Please look forward to it!


    (I am SO sorry, I couldn't resist! )
    (6)


  8. #8
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by JillyBean View Post
    Please look forward to it!


    (I am SO sorry, I couldn't resist! )
    i am but more to playing the beta.
    (0)

  9. #9
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I agree on tons of NM's with different pop conditions.

    I do, however, think that all NM's should drop Rare/EX items, as to not make them targets for gil farming. Also, any NM with a pop timer of over 4 hours should be a 100% drop rate. They're still going to be camped like crazy, so how about make it less of a mind numbing chore and take out the whole 0% drop rate thing for the longer timers.

    Camping certain things in WoW has taught me that long timers are the worst thing ever, but if the item is guaranteed, it's not as bad to camp.
    (7)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KiriA500 View Post
    I agree on tons of NM's with different pop conditions.

    I do, however, think that all NM's should drop Rare/EX items, as to not make them targets for gil farming. Also, any NM with a pop timer of over 4 hours should be a 100% drop rate. They're still going to be camped like crazy, so how about make it less of a mind numbing chore and take out the whole 0% drop rate thing for the longer timers.

    Camping certain things in WoW has taught me that long timers are the worst thing ever, but if the item is guaranteed, it's not as bad to camp.
    I agree with this post, and I would like a dev confirmation on how nms will be implemented as well in the next live letter or something.
    (1)

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