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  1. #11
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    It is fine as it was in 1.0, in my opinion. It isn't that hard to hit a "Switch to BLS" macro. Sure there could be improvements but I don't think it's a major issue
    (0)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Undrentide View Post
    its gonna be a pain in the arse having to take up inventory space with all your crafting gear though just to repair..100 slots arent going to go very far
    There should be gear sets for your crafting classes - so all your inventory will be is items you have earned on the field or taken out on the field with you (like potions).
    (0)

  3. #13
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    A big % of players vote no for universal tool repair even yoshi-p was going to do it. But he saw that such a big % did not want it so they ended up not changing it.

    Sorry but i also don't want universal tool i know one day it's going to happen but for now let it be.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #14
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Eh. functionality over "immersion" anyday. If a character has the skill, and a tool for the crafting class in their inventory or gearset, what is stopping them from "theoretically" whipping it out of their bag and repairing stuff automatically..

    If I was a Dragoon in real life, yet I knew how to fix my helmet, I wouldn't get undressed, put on my crafting gear, put my polearm away, pull out the tool, repair it, then put it all back on again, if it just needed a few beats with a hammer.

    There has to come a point where "immersion" is sacrificed for functionality. When it simply makes small tasks more annoying to perform, then that is when "immersion" has gone too far IMO.

    Global tool - nah. Just an option to repair stuff regardless what job you are on.
    (1)

  5. #15
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mikita View Post
    For repairing your own gear, as long as the player has spent the time to rank up the appropriate craft, has the appropriate tool and repair material in their inventory, it would be nice if we could quickly repair items without changing out of our battle gear first. It's just a pain to un-equip the gear, switch to the crafting job, repair, then put it all back on.
    Quote Originally Posted by Altena View Post
    If I was a Dragoon in real life, yet I knew how to fix my helmet, I wouldn't get undressed, put on my crafting gear, put my polearm away, pull out the tool, repair it, then put it all back on again, if it just needed a few beats with a hammer.
    I find the most annoying part is not necessarily making the "job" change to repair my own stuff, but having to scroll thru all my inventory to locate just what I wanted to fix in the first place. I would love the option that we have when we repair other's gear - view our equipment and be able to click "repair all".

    This will be entirely different in ARR since it's likely our gear will be tied up inside a gear set. Will we then have to move it into regular inventory, repair it, then re-set up our gear set. I assume not! They must have something in mind for self-repair.... right?


    PS: I know some ppl hate when we go all "XI" here, but in XI my WHM could fish on the boat and cook in the same breath....
    (0)


  6. #16
    Player
    Keku's Avatar
    Join Date
    Apr 2012
    Posts
    47
    Character
    Keku Dahrak
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by JillyBean View Post
    I find the most annoying part is not necessarily making the "job" change to repair my own stuff, but having to scroll thru all my inventory to locate just what I wanted to fix in the first place. I would love the option that we have when we repair other's gear - view our equipment and be able to click "repair all".

    This will be entirely different in ARR since it's likely our gear will be tied up inside a gear set. Will we then have to move it into regular inventory, repair it, then re-set up our gear set. I assume not! They must have something in mind for self-repair.... right?
    This is also my issue, is having to change then find all the gear to repair, I would be happy with if I switch to a craft, I can select repair, and it shows me all I can repair that I own with that job. In 1.0 the best I could do was sort by condition and look through all my stuff for it, if like said above I need to deal with that item being in a gear set and can't repair it that would be very frustrating, but if I could just get a list of what I can repair while on a certain job that alone would make it a lot more efficient to do self repairs. Repair all for others makes it so easy, but repairing your own stuff is painfully slow to look for all you want to repair.
    (1)

  7. #17
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphe View Post
    It is fine as it was in 1.0, in my opinion. It isn't that hard to hit a "Switch to BLS" macro. Sure there could be improvements but I don't think it's a major issue
    Macros do work, yes... but they don't help the cooldown timer issue.

    I would gladly help a stranger repair their gear, but not if it means resetting a 5 or 15 minute cooldown timer before our party is about to do a dungeon or primal fight. As much as I've wanted to help people who are shouting for repairs, I usually had to force myself to ignore it because it would be a nuisance to the party I was in.


    Quote Originally Posted by Shougun View Post
    There should be gear sets for your crafting classes - so all your inventory will be is items you have earned on the field or taken out on the field with you (like potions).
    Gearsets may be one possible solution, but the way they seem to have implemented it, I don't think they would be the ideal way. Besides, unless they change it you can only have an item in one gearset, not assigned to multiple gearsets.

    Unless they really simplify the process, it would probably mean something like:

    1. Switch to basic crafting gearset (probably only basic low level clothing, unless all your crafts are about the same (high) level... meaning you'd probably need to use a separate gearset for your "real" crafting gear when you are trying to HQ something).
    2. Separately select the appropriate tool for the repair (this could possibly be done by macro).
    3. Scroll through item list to find and fix all the damaged items repaired by that craft.
    4. Repeat steps 2 and 3 for every class of item that needs repair (often 2 ~ 4 cycles since you may have a combination of cloth and leather goods; armor and blacksmith; throw in jewelry, alchemy for some weapons, or woodworking)
    5. Switch back to your battle gear.
    6. Get coffee while waiting for cooldown timer to reset before you go in to the fight.
    (1)

  8. #18
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mikita View Post
    I agree. One craft or tool to repair all gear would be too dumbed down.

    But...

    For repairing your own gear, as long as the player has spent the time to rank up the appropriate craft, has the appropriate tool and repair material in their inventory, it would be nice if we could quickly repair items without changing out of our battle gear first. It's just a pain to un-equip the gear, switch to the crafting job, repair, then put it all back on.

    For repairing other people's gear, it would be nice if switching to crafting jobs didn't reset your cooldown timers if you go back to the same DoW/DoM class/job as before the repair. It's pretty inconvenient to have the long cooldown timers reset just to do a repair.
    Dumbed down? If you want talk dumb: how about needing a weathered blacksmith hammer just to repair your regular blacksmith hammer just because blacksmith repairs blacksmith hammers
    (1)

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