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  1. #121
    Player

    Join Date
    May 2011
    Location
    waiting on content
    Posts
    40
    Quote Originally Posted by Thebard View Post
    Sounds like a case of linkshell of assholes to me. They made you play a job you were bad at and didn't want to play...
    Here is what you do, be the leader, in party, in ls, in company. Otherwise you are just someone elses bitch suffering for their MMO pleasure and their shiny virtual items. Happens all the time, only the leader and their closest bumchums get anywhere, everyone else gets shafted.
    But i am one of the closet bumchums you are referring to and i do get to do my fair share of "Shafting".

    I think you might be the glass is half empty kinda guy. They pretty much carried me thru the hardest fight in the game, while I did do what I could, I felt pretty useless by comparison. They gave me the easiest job they could; after all I did more than my fair share helping my fellow LS mates progress through that time-vampire of a quest multiple times.
    (0)

  2. #122
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by Romper View Post
    But i am one of the closet bumchums you are referring to and i do get to do my fair share of "Shafting".

    I think you might be the glass is half empty kinda guy. They pretty much carried me thru the hardest fight in the game, while I did do what I could, I felt pretty useless by comparison. They gave me the easiest job they could; after all I did more than my fair share helping my fellow LS mates progress through that time-vampire of a quest multiple times.
    You sound like a real pushover, ideal best friend of the ls leader material. Please stop you are making me /cry.
    (0)

  3. #123
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    There needs to be more of all class types. If your role is dps and you get bored of monk you can switch to dragoon.
    if your role is healing and you get a bit bored of whm there should be alternative options
    and again with tanking. maybe your bored of bored of pld and war and yearn for something different.

    I agree a lot with what fusional said. Just because whm is a good healer doesnt mean theres no room for more options. or you do end up with 24 man raids with 4 whms 3 plds and 17 blms.

    I'd quite like to see a 24 man raid running around with 24 different jobs. but I believe that many options is a long way off. and i also believe that it shouldnt be necessary to have everything levelled.

    In ffxi. the average player could do absolutly all content with maybe 3 or 4 of the 20 or so jobs levelled. (pre abyssea i have no experience post) in other game syour restricted to one class per character and can still do all content. so I really dislike the idea of everyone having every single job levelled.
    (2)

  4. #124
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    All this sounds good as long as each class has a feel of their own, as more than just a certain niche of a certain role. I'm really enjoying the idea of chemist's mixing, Klive.

    I'd like to see some class go more the way of Thaumaturge healing (i.e. Sacrifice) with heals at cost of personal health if that can be made into an interesting motif, but I can't really think of any FF jobs that do that off the top of my head that can represent this.
    (0)

  5. #125
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    All this sounds good as long as each class has a feel of their own, as more than just a certain niche of a certain role. I'm really enjoying the idea of chemist's mixing, Klive.

    I'd like to see some class go more the way of Thaumaturge healing (i.e. Sacrifice) with heals at cost of personal health if that can be made into an interesting motif, but I can't really think of any FF jobs that do that off the top of my head that can represent this.
    *cough cough*
    (0)

  6. #126
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AceofRains View Post
    Not quite what I was looking for. Trying for something that has more to do with the passage of life and blood, rather than a presiding force over the lack of it. In that way it reminds me of the early Thaumaturge (which does make reference of Necromancy, though does not strictly include it), but also a bit of the lore involving the backing powers of the Monks.
    (0)

  7. #127
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Not quite what I was looking for. Trying for something that has more to do with the passage of life and blood, rather than a presiding force over the lack of it. In that way it reminds me of the early Thaumaturge (which does make reference of Necromancy, though does not strictly include it), but also a bit of the lore involving the backing powers of the Monks.
    I'm unsure what you mean. by 'passage of life and blood, rather than a presiding force over the lack of it', could you please clarify?
    You did say you were looking for a THM to go the way of healing with abilities like sacrifice, so thought this best fit what you were describing.
    (0)

  8. #128
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AceofRains View Post
    I'm unsure what you mean. by 'passage of life and blood, rather than a presiding force over the lack of it', could you please clarify?
    You did say you were looking for a THM to go the way of healing with abilities like sacrifice, so thought this best fit what you were describing.
    Consider it like a flow. There are rituals that try to keep time and the things that occur over it to yourself, to your own people, to try to become an impression in time, to try to make your story or the things you do or happen to you more... real. It's a mindset that considers life as one continuous and largely simultaneous history, and one can hide in that general flow, or try to pull themselves out from it, taking its instinct or inspiration. Sorry, this all came to mind all at once, and it's still not very solid. The title I thought of had a lot to do with the Archons, and as such was FFXIV-specific. Grey Mage would be closest to the meaning, but the impression is off, since they feel a lot more set into or close to their culture or group of friends than "grey" would seem to indicate. But, they're still not shamans nor priests. They're definitely a type of mage, with both an academic and emotional understanding of its phenomena.
    (0)

  9. #129
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Romper View Post
    Personally I would like to see a damage mitigation specialist. Their sole role is to reduce the mobs damage, increase the defense of the party and provide light healing. A class such as this could fill in as a solo healer in a party taking on things up to a medium difficulty. Providing support in a different way than the whm could open doors to unconventional party setups to relieve the staple whm from always being needed.
    I'm iffy on mitigation being the main theme of a job, though I would like to see it be part of a larger job. I've also seen mitigation spells that double up by providing minor healing when removed/broken/hit (think of a Stoneskin that heals you for a small portion of your health every time you take a hit while it is active) or give increase amount of HP healed while active. I'll admit that mitigation spells usually end up becoming really useful in PvP and are for the most part reserved for boss phases where heavy damage is guaranteed.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #130
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dzian View Post
    There needs to be more of all class types. If your role is dps and you get bored of monk you can switch to dragoon.
    if your role is healing and you get a bit bored of whm there should be alternative options
    and again with tanking. maybe your bored of bored of pld and war and yearn for something different.

    I agree a lot with what fusional said. Just because whm is a good healer doesnt mean theres no room for more options. or you do end up with 24 man raids with 4 whms 3 plds and 17 blms.

    I'd quite like to see a 24 man raid running around with 24 different jobs. but I believe that many options is a long way off. and i also believe that it shouldnt be necessary to have everything levelled.

    In ffxi. the average player could do absolutly all content with maybe 3 or 4 of the 20 or so jobs levelled. (pre abyssea i have no experience post) in other game syour restricted to one class per character and can still do all content. so I really dislike the idea of everyone having every single job levelled.
    And in the history of FF, there are over 24 different jobs for them to chose from to add, ithen there are things not yet seen in final fantasy they can add, and the universe is the limit.
    (1)

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