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  1. #221
    Player

    Join Date
    Mar 2011
    Posts
    262
    I am strongly against 2 hours.

    I am strongly against 4 hours.

    I am strongly against 8 hours.

    I am in favor a recast time that is gradually reduced by gaining levels in the appropriate job.
    (1)

  2. #222
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    7
    Yes, because <read pretty much any other "yes" post in this thread>.
    (0)

  3. #223
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Galamantyl View Post
    I am strongly love 2 hours.

    I am strongly against 4 hours.

    I am strongly against 8 hours.

    I am in favor a recast time that is gradually reduced by gaining levels in the appropriate job.
    Fix it for you
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #224
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    this is turning into ff 11 -2
    (0)

  5. #225
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by zoekwon View Post
    this is turning into ff 11 -2
    How so? just because we want something that can only be done every 2hour? it can be 30-1hour for all i care but just one awesome move that can save myself when the time needed something you know in the back of your mind. That you be like wait i have that there i use it when i really need it.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #226
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Reika View Post
    If my 2 hour is A transformation into a raging demon beast that brings doom and destruction to its surroundings, one-shotting all foes for 10 mins then yes. If my 2 hour is a increase in attack for 10 seconds then NO!
    * facepalm *
    (0)

  7. #227
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Kaedan View Post
    You could say that about any two melee jobs in FFXI. Hell, you could boil it down even further and say that any class who's primary job is damage dealing are "the same thing with different tools".

    Yeah, there may not be a huge technical difference between the melee jobs in FFXIV, and I would like to see some unique skills... but what it boils down to is that their goal is the same.
    That's why we need positioning-based battle system like the one we were sold on www.finalfantasyxiv.com which differentiated Lancer and Marauder according to their AoE and range etc.
    (0)

  8. #228
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    2hr Abilities in FFXI for most classes were fairly useless, and the ones that weren't, were rarely if ever used because they were held in perpetual reserve for those just in case situations that rarely came up.

    I agree with the OP that abilities like this would define the jobs a bit better, but I sure hope that if Square Enix goes that route that they make them more useful for "everyday" use, and maybe drop the timer to one hour so people wouldn't be so afraid to use them.
    (1)

  9. #229
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    A lot of people replying to this thread didn't read the dev post, they aren't committed to a 2 hour time limit, they are committed to a person being able to use them once per the new dungeon system we're getting. So you'd enter a dungeon and they would only want you to be able to use this ability once while in the dungeon. SO if the time they settle on is 2 hours, or its 30 minutes, its whatever time is balanced for this dungeon content so people can only use it once per entrance to completion.
    (0)

  10. #230
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zion_Cross View Post
    * facepalm *
    y u palm my face ; ;

    Quote Originally Posted by thedevilsjester View Post
    2hr Abilities in FFXI for most classes were fairly useless, and the ones that weren't, were rarely if ever used because they were held in perpetual reserve for those just in case situations that rarely came up.

    I agree with the OP that abilities like this would define the jobs a bit better, but I sure hope that if Square Enix goes that route that they make them more useful for "everyday" use, and maybe drop the timer to one hour so people wouldn't be so afraid to use them.
    U mean like warrior 2hour..... and theif 2hr..... and Rdm 2hr..... and monk 2hr.... and paladin 2hr...... and whm 2hr.....
    (0)

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