Lol when I saw you say rockem sockem lalafell, I wasnt thinking this:
For some reason I was thinking whac-a-lalafell:
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Lol when I saw you say rockem sockem lalafell, I wasnt thinking this:
For some reason I was thinking whac-a-lalafell:
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Extra post on other thread. trying to keep info together:
I don't want to bet on automated NPC choco racing..
I want 8 chocobo's controlled by players, with the ability to bet on them (if not participating). Of course there have to be situations in place so people don't cheat / fix the race. One way to do this would be to have a set steak (assume 1000 gil), totalling 8000 per race. 1st place gets 5000 gil, 2nd place gets 2000 gil, 3rd place gets 1000 gil (or similar). This way no gil or rewards are being generated, and it is simply betting against other players. If this isn't viable, racing against NPC's (controlling your chocobo) is a good secondary option.
What made XI's choco racing so dull and boring was betting on automated races with no control over the outcome.
The FF7 choco breeding & racing system was fantastic, but you could simply take a small slice of that and cut out having to catch the choco's all over the world (although I would think this would be a nice side quest). You could however use the "class" system in FF7 to increase your chocobo's racing stats (perhaps EXP for your chocobo) when you come in the top 3 of a race. Each class level up gives you an "allocation point" to spend on either Speed, Stamina, Endurance (or similar).
As a nice little incentive, if chocobo colour isn't put into the breeding process, you could reward "chocobo dye" to 1st place under the division that you won.
eg.
Class C - Blue, Green, Pink
Class B - Light Blue, Light Green, Dark Pink
Class A - Black, Red
Class S - Gold
On top of choco racing, I would definitely love to see the snowboarding minigame make its way back. Perhaps Yoshi will feel inspired after he comes back from his vacation !
Chocobo racing combined with Chocobo breeding@Mog House!!
Anyone mention Battle Square yet?
It is an arena where the player fights in a gauntlet-style match against eight enemies in a row for points and prizes.
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I hope there's no decent gear which can only be obtained through spamming these games for casino coins... I'd rather shoot my foot off.
Ideas;
IMO There should definitely be a casino currency.
o Random mini games with prizes (non-important or aesthetic items i.e Moomba or Tonberry ...outfits/more coins/furniture)
o Score boards with dev scores to beat?
o Multiplayer games would (obviously) be cool
o A version of the snowboard game from VII and/or the submarine one? (Yoshi P could come ...snowboard too x))
o A pokemon-esq battle game with chibi FF monsters
o A fully developed card game ala; Triple Triad/Tetra Master?
o Bandits/slots
o Black Jack and Roulette
o Music games (like rhythmic games)
o Colosseum
o Multiplayer Final Fantasy trivia (think 100 to 1 on the Xbox etc)
o Chocobo racing (not just betting this time but actual controllable real-time racing aswell)
I could go on forever, this is something I was asking for in 1.0...
I was 1/2 way done with creating a Chocobo Racing linkshell with Gil prizes etc involved lol
The Gold Saucer in FFXIII-2 was a massive letdown.
I hope Yoshi and the team have the time (eventually) to make the Gold Saucer awesome, Mini games are addictive as hell and I'd spend hours and hours in there if even a fraction of the things I've mentioned are realised.
Last edited by Stephen; 02-04-2013 at 04:56 PM.
The reward can be Mounts, Stuff for housing, mini-pet, Fashion items, gils, some food/potion, cards for a game, ...
The games in Gold Saucer should use GP (Gold Points) as currency, just like in FFVII. lol
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