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  1. #291
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    Jan 2012
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    523
    I'll say it again, reversing progress doesn't add a lick of challenge, all it does it waste time. Having a hard boss beating you is challenge, getting punished by reversing your progress because you did not beat him is not challenge, it's fucking retarded.

    I'm all for penalty with deaths but never if I have to feel like "well, there goes the time I spent on those points down the drain."

    Thank God Yoshi is not the masochist Tanaka was.
    (3)

  2. #292
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's funny how people always argue that exp loss is horrible because it makes you waste your time getting your buffer back and whatnot. Why? Well... we're taking a hit on our gil in this game whenever we die, right? And, as opposed to exp loss, this in no way wastes our time ever, right? Annnnd gil is an infinite resource, right? ...What? It runs out? And it takes time to get gil? What do you mean repairs aren't free? You mean NPCs charge for it and dark matter isn't actually unlimited? My... I think I've been fooled all this time!

    Both things ARE a penalty, and likewise, both things, in one way or the other DO consume your time.

    Now, I'm not trying to advocate for one or the other here. I really could care less about which one we get because, well... they're pretty much the same shit!

    (though honestly, I usually found it easier to just solo my buffer back after dying a couple of times than building up some gil; never been the insanely rich kind of guy in a MMO myself :P)
    (0)
    Last edited by Klefth; 02-03-2013 at 02:09 AM.

  3. #293
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    Jan 2012
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    If I lose gil it doesn't make me unable to equip my gear if I delevel. Is it really that hard to see why losing exp is worse? Say you get invited to fight a boss "Sorry mate, if I die one more time I'll delevel and wont be able to use my stuff. I have to go get some more exp."

    Yeah, no thanks I rather lose gil.
    (2)

  4. #294
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
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    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lirion View Post
    If I lose gil it doesn't make me unable to equip my gear if I delevel. Is it really that hard to see why losing exp is worse? Say you get invited to fight a boss "Sorry mate, if I die one more time I'll delevel and wont be able to use my stuff. I have to go get some more exp."

    Yeah, no thanks I rather lose gil.
    I bet you'd have a fun time joining for a boss fight with your gear around 20%, huh?

    Oh, but of course you could just stack up on DM or get your gear repaired before joining up, or just make sure your gear doesn't go down below a certain percentage. Hm, that seems mighty different from building up an exp buffer or making sure it doesn't go too low, huh?

    No, it doesn't. Both things are pretty much the same thing.
    (0)

  5. #295
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    Jan 2012
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    Haha keep on thinking that. It's not the same.

    I don't have to go do quests, gather a party to go fight mobs just to repair my shit before I go fight a boss.

    One thing takes more time than the other, time rather spent on something else.
    (2)
    Last edited by Lirion; 02-03-2013 at 02:18 AM.

  6. #296
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
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    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lirion View Post
    Haha keep on thinking that. It's not the same.

    I don't have to go do quests, gather a party to go fight mobs to repair my shit before I go fight a boss.
    Neither did I. Lolibries, spiders and Marids were pretty much right outside Al Zahbi (yeah, I solo'd T~VT Marids on my MNK for fun - and a bit of buffer. Talk about a badass). Not to mention I got quite a bit of exp farming qyps (chips) in Sea. 7k or so was enough of a buffer to keep me going, and since I'd lose 1k exp tops from dying (if I got R1; it was only 250 exp with R3 - that's an easy prey mob), it never was much of an issue.

    Oh, and that was in old XI. Exp is easier (WAY EASIER) to get in this game.
    (0)
    Last edited by Klefth; 02-03-2013 at 02:23 AM.

  7. #297
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    Quote Originally Posted by Klefth View Post
    Neither did I. Lolibries, spiders and Marids were pretty much right outside Al'zahbi (yeah, I solo'd T~VT Marids on my MNK for fun (and a bit of buffer). Talk about a badass). Not to mention I got quite a bit of exp farming qyps (chips) in Sea. 7k or so was enough of a buffer to keep me going, and since I'd lose 1k exp tops from dying (if I got R1; it was only 250 exp with R3 - that's an easy prey mob), it never was much of an issue.
    I'd rather use that time on crafting and/or leveling new jobs/classes.
    (2)

  8. #298
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    In the end, gil and XP are both types of currency if you can lose them in exchange for attempting a fight. I think losing gil is the better choice for two reasons.

    First, it provides a controllable gil sink that can help to control the economy. Players getting too rich? Raise repair costs. Players too poor? Lower repair costs. Controllable currency sinks are considered very good things in MMO design, and tend to be pretty important to regulating the long-term health of the economy. Considering that gil storage is essentially "infinite" whereas XP is most-decidedly "finite", the game needs sinks to remove gil from the economy and prevent over-inflation.

    Second, it doesn't potentially rob players of skills or abilities if they run low. After all, you want players to learn how to use their abilities, and taking those abilities away if they initially fail is counterproductive and instead teaches them to rely on what they already know rather than learn how to use their new techniques.

    Edit: Ramblings on the history of XP loss.
    I wouldn't be surprised if EverQuest's implementation of XP loss was inspired by the tabletop RPGs of its time, including Dungeons and Dragons, which caused a character to de-level if they were killed and later revived. In any event, I don't recall XP having any use in EQ except to advance your character level, so losing XP was nothing more than a penalty for failure; and, really, quite a mild one considering that EQ also caused you to drop all of your gear, if memory serves, and required you to loot your own corpse to get it back... or risk losing it to a later passerby.

    Really, it's probably fair to say that EQ stumbled on the notion of penalizing a player's time investment in exchange for failure. Why people are so attached to the details of it implementation are beyond me. Time lost is time lost, and I think there's a better fit for FFXIV, and more generally in many modern MMOs.
    (3)
    Last edited by IndigoDarkwolf; 02-03-2013 at 02:52 AM. Reason: Those who do not learn history are doomed to repeat it.

  9. #299
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Third: You're able to trade gil. If your friend needs gil to repair you can give it to them instead of saying "Get !@#$ out of the party and go farm some exp you lazy !@#." Stopping the raid because a few people delevel isn't only a pain for the people who delevel, it's also a pain for everyone else.
    (5)
    Last edited by Pseudopsia; 02-03-2013 at 02:58 AM.

  10. #300
    Player
    IndigoDarkwolf's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Pseudopsia View Post
    Third: You're able to trade gil. If your friend needs gil to repair you can give it to them instead of saying "Get !@#$ out of the party and go farm some exp you lazy !@#."
    I like this point, too. Group efforts FTW.

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