Someone brought up a good point about ARR getting rid of speedruns. I think a big part of WAR>PLD was that people needed to get through the content ASAP for the good stuff, like Darklight bodies. Since, WARs can tank AND do dmg at the SAME TIME really made PLD useless. I mean let's be honest, WAR can tank, and help kill crap faster which results in a better chance of speedrun. FACT

People will still steamroll through dungeons in ARR because people are idiots FACT but hopefully with that speedrun bullshi* gone, that might open the door a crack for PLDs.

Another thing I noticed was we only started using PLD vs Chimera when we found out healing adds a ton of aggro, so a PLD can keep hate better than a WAR just by spam healing him/herself. Maybe SE will add that schtick (however it's spelled) for some mobs or bosses where cures give you 500% more aggro than normal so PLD would be better for that since the WHM would tear enmity from the WAR from spam curing.