Quote Originally Posted by Shougun View Post
Stuff
You have some interesting ideas but the problem with just dumping more dps output on WAR is under the current enmity generation formulas will make it the tank of choice by default.

WAR had survivability to an extent but the ability to generate a massive chunk of enmity with an opening damage combo gave it a such a head start that most people automatically assumed it was the uber tank. PLD had much more constant enmity generating abilities so they could create a stable curve of growing emnity, rather than the rapid spiking that a WAR could pull off with their combos. Abolishing overcures just made PLD's job even harder and required more understanding from dps in how PLD mechanics worked so they wouldn't run in guns blazing and pull hate.

Now I don't want to sound like I'm saying that all people who tanked on WAR were stupid or less skilled than PLD tanks, just that PLD's had more of an uphill battle with 1.0's mechanics.

Hopefully 2.0 will see the abolishment of the current 1:1 damage:enmity ratio which will go a long way into making PLD the dominant tank and allowing WAR to be the dps powerhouse that it was. Like has been said before a job that can ONLY tank should always be dominant at the tanking role. WAR was a dps that COULD tank but having it tank almost solely via it's dps output was unbalanced to say the least.

TL;DR SE needs to tweak the enmity generation formulas not just throw abilities at us.