Quote Originally Posted by Sakasa View Post
Well AoU Besieged was fun and not monotonous and lame for a bit, and the same can be said for WOTG campaign. I kinda hoping it something that the devs/admins can change on the fly and not just which enemies appear but objectives as well.
Tbh, I'm just hoping they are a little more dynamic than in 1.0 and that there's more of a boss fight at the end. Slightly harder mobs that still go down in just a few hits, really didn't cut it.