the thing is, that samurais use lance type of weapons like
Yari:
http://getasword.com/1284-thickbox/y...urai-spear.jpg
Naginata
http://getasword.com/c/70-category/samurai-weapons.jpg
and yes, they are not lances per say, but they are very similar
the thing is, that samurais use lance type of weapons like
Yari:
http://getasword.com/1284-thickbox/y...urai-spear.jpg
Naginata
http://getasword.com/c/70-category/samurai-weapons.jpg
and yes, they are not lances per say, but they are very similar
Personally, I think a job is identified more by their role and their special abilities more than by their weapon. I'm okay with a SAM that uses a lance, and maybe there's job-specific gear which happens to be a two-handed sword like a Nodachi. To me, what's important is that a SAM would be a melee DPS that was slightly more tank-y than a DRG, but pays for that extra protection somehow. Maybe, like in classic Final Fantasy entries, their abilities require burning cash.
Nayito and I are just going to have to disagree about the Necromancer. :P Would NECs in FFXIV also retain their undead status from FFV, and thus take damage from attempts to heal them?
gotta do my disco first:the thing is, that samurais use lance type of weapons like
Yari:
http://getasword.com/1284-thickbox/y...urai-spear.jpg
Naginata
http://getasword.com/c/70-category/samurai-weapons.jpg
and yes, they are not lances per say, but they are very similar
Make Jobs their own, and classes build them. Stop restricting jobs, stop restricting classes.. Just finally separate them lol
Onto your point, I think you can certaintly build Samurai from a lancer class BUT Samurai MUST be able to use a katana.
If there is a Samurai who can't use a katana I will buy a plane, fly to SE office, 'land' my jet in their parking lot, and flip Yoshida's table, then I will buy a moogle plushie and swim back.
Last edited by Shougun; 01-30-2013 at 11:17 AM.
Archer+ Ranger, Pilferer+ Thief are kind of the same so why have those jobs either? =P Gunner is a staple job for that weapon so atleast if your gonna use that as an excuse be consistant. A chemist like job would be nice to see. Could easily be a job for Musketeer, cannon user class or perhaps a gadget user class? Thief too could take up the mix command ala ffx though i can see that being a controversial move.
Last edited by Alaltus; 01-30-2013 at 11:17 AM.
Nayito I must admit I'm a little confused at some of the combinations you have listed there.Are you throwing the requirements we have now out such as MAR + GLA =WAR because you have GLA + PGL = WAR; or are you saying the need 3 classes to get a job now.I think we should base everything off the current job requirements.
Can use and must use are two very different positions.
Samurai were proficient in a wide variety of weapons from their era, including firearms: http://en.wikipedia.org/wiki/Samurai#Weapons
This is me, sticking to my guns: Define the class by their abilities, not by their weapons. But by all means, give them job-specific Nodachi.
I said must have a katana - meaning they can use it. So I dont think I did anything wrong propositioning. Edit: but for the sake of it, I edited to make it clear :PCan use and must use are two very different positions.
Samurai were proficient in a wide variety of weapons from their era, including firearms: http://en.wikipedia.org/wiki/Samurai#Weapons
This is me, sticking to my guns: Define the class by their abilities, not by their weapons. But by all means, give them job-specific Nodachi.
Also I know they can use a lot, somewhere in the forums you can find me saying they often use bows, spears, and swords.
But.. its still a good wiki page :P
Also you can see from my post that Jobs are defined by ideas and classes by weapons. I have no problem with Samurai using lances and bows, but if he cant use a katana - then table flipping time ^^.
(basically I agree with you.. lol +1 :P)
Last edited by Shougun; 01-30-2013 at 11:20 AM.
I'm cool with a scout class splitting into thf and ninja. Light quick attacks, speed, and some stealth on base class (maybe steal, and thf job could enhance steal and get other stuff). Nin could add dual wield, darkness attacks, and ninjutsu. thf would add the obvious, steal if not on base class, mug, increased drop rate and gil, and w/e new stuff theyd like to surprise us with.
I'm a bit torn on sam coming from lnc. But I can see why it would be plausible.
As for drk coming from gld, I know they said they were considering it, but because of the weaker WS and low base stats of gld, it makes me nervous. Unless they add GSD to gld and have it change the stats of the class. which I'd be cool with.
as for fencer, blu, rdm, sch there is a LOT of room for them to work with, especially with arcanist coming out and using a book as a weapon.
my personal dream though is a whip class that learns about 10 spells from enemies and has 5 native abilities. then could become BST and learn to tame stuff, or BLU and continue to learn more powerful spells.
I agree,there isn't any reason not to have job specific weapons.I guess the only thing to work around is having to have a weapon equipped to switch to a job.Maybe lancers could equip pole arms and katana only for the fact that you would need the katana equipped to change to samurai.I know people would bitch about that but make it so the job abilities make it so no dumb ass tries to equip a katana while playing DRG.Can use and must use are two very different positions.
Samurai were proficient in a wide variety of weapons from their era, including firearms: http://en.wikipedia.org/wiki/Samurai#Weapons
This is me, sticking to my guns: Define the class by their abilities, not by their weapons. But by all means, give them job-specific Nodachi.
edit* Also give GLA a great sword,if BLU is going to come off fencer give fencer rapiers and scimitars.We already have mages using wands and staves and GLA using swords and daggers, I'm sure they could make it work.
Last edited by CptGrimlock; 01-30-2013 at 11:29 AM.
Or they can make it so when you equip the soul you can then also equip the special weapon.I agree,there isn't any reason not to have job specific weapons.I guess the only thing to work around is having to have a weapon equipped to switch to a job.Maybe lancers could equip pole arms and katana only for the fact that you would need the katana equipped to change to samurai.I know people would bitch about that but make it so the job abilities make it so no dumb ass tries to equip a katana while playing DRG.
However I believe they should have a class for every weapon type - else its another reason why I'll think the "armory" system is bad.. lol (inconsistencies = not good). Since its not armory if things are leaking through just for the sake of "I cant figure out how to make this idea work", if it doesn't work you change it or get rid of it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.