
Originally Posted by
Betelgeuzah
These are all horrible suggestions.
This is an MMORPG, it is ridiculous to make it so that everyone is the "main protagonist". In Rift it was incredibly silly to listen to the NPC's talking about me being the only person capable of saving the world, and when I look around, there are dozens and hundreds of other people "saving the world". Unlike in those other games that ignore the community aspect completely, XIV makes you look like an ordinary adventurer like the rest of them, capable of doing impressive things- but not by himself. You simply happen to come across these events that change Eorzea and shift the tide of the future, just like anyone could. We are all witnessing these events, and that should be reflected in our position in the storyline- as bystanders and side-kicks for the major protagonists that are universal to everyone.
Further, we are the protagonists of our own story, that is built by interacting with other people in the world and making non-premade choices that affect our standing in the community. Scheming, love, fighting, everything is possible between human beings. MMORPG's are the place to be a part of this kind of storytelling. Our personal stories are always unique. There is no need for silly interaction between NPC's and us- they should be in place to make history through major and minor events while shaping the world around us, we already take care of the interaction by ourselves. Even here we have linkshells competing and declaring themselves enemies to each other. The content simply needs to support this kind of "rivalry" or alliance.
Choosing a personality for our own "alter-ego" does not make sense either. We are what we make ourselves through interaction. In the end the cutscene-me and the gameplay-me may be completely different, or the cutscene-me may make choices I wouldn't agree with. These characters are the representations of us in the game world. There is a reason why Gordon Freeman does not speak a line in Half Life. You are not simply watching events unfold from a third person while playing a predetermined character, your character represents you in everything that happens on the game. Whether you like it or not, everything you do in-game is the outcome of the choices you've made.
Crafters and gatherers can be given a supporting role in the storyline. They can buff, debuff, deal damage through digging up throwable objects or building cannons and so on.