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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It's a lot, LOT less than the quest content basically every other game has to offer in the same timeframe.
    Yet they have a better quality. Or you saying the starting quests in any other MMO are like the main scenario quests in XIV? First impression is that a massive seadragon/goobbue/treant attacks you, shit goes down and epic stuff happens. Then you get to dive deeper into the story of the game every 5 ranks (which, as was said, are easy to acquire. I think the tutorial levequest got me to rank 4).

    New players come in expecting to find quest content comparable to other games they're used to, and they don't during the game's beginning.
    What the hell are you talking about? People expect to find themselves in a game with "ho ho ho adventurer, my soup needs 5 bat wings!"-quests and instead a massive dragonzoid attacks your ship. Later you are presented with more cutscenes that rival that of single player games, and you get to do your normal sidequests and guildleves as well while meeting other people. And it only gets better (not worse [important]) as time goes on and you unlock class quests. If the new combat system is any fun, that will keep people playing as well.

    Actually, you seem to be making up excuses in order to oppose the idea for some reason. "NO! PLEASE don't give us more and more varied things to do at low levels!" (like it was a bad thing).
    "For some reason"? I just told you it is bad design to focus your content on the ranks where you level up fast as-is, while making the higher ranks more barren. You saying that isn't a bad thing? To hell with consistency, must get the newbs hooked so that they can quit in the later levels when the content dries up!

    Changing an economy radically isn't something that can be easily done, and most probably won't happen. It might be adjusted, but not really revolutioned.
    You can't talk about balance before we see where the game is headed. You don't know how valuable the gil and other rewards will be when the time comes.

    But, but, "maybe" "it might", "most probably", "I study teh ecanomix", blah blah.

    You don't know, period.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    Yet they have a better quality. Or you saying the starting quests in any other MMO are like the main scenario quests in XIV? First impression is that a massive seadragon/goobbue/treant attacks you, shit goes down and epic stuff happens. Then you get to dive deeper into the story of the game every 5 ranks (which, as was said, are easy to acquire. I think the tutorial levequest got me to rank 4).
    The "better quality" part is debatable. The density, is a lot lower and underwhelming to people used to other MMOs. It's one of the main points of criticism to the game for a reason.

    What the hell are you talking about? People expect to find themselves in a game with "ho ho ho adventurer, my soup needs 5 bat wings!"-quests and instead a massive dragonzoid attacks your ship. Later you are presented with more cutscenes that rival that of single player games, and you get to do your normal sidequests and guildleves as well while meeting other people. And it only gets better (not worse [important]) as time goes on and you unlock class quests. If the new combat system is any fun, that will keep people playing as well.
    I'm afraid you're quite behind in times, quests in other games evolved a LOT compared to the "oh oh, my soup needs 5 bat wings". Final Fantasy isn't the only game with good story-driven quests anymore.

    "For some reason"? I just told you it is bad design to focus your content on the ranks where you level up fast as-is, while making the higher ranks more barren. You saying that isn't a bad thing? To hell with consistency, must get the newbs hooked so that they can quit in the later levels when the content dries up!
    Yes, *must get the newbs hooked*, because if you don't *get the newbs hookes* they won't even have a chance to *get* to high levels. Every single MMO developer nowadays know that, and focuses a lot on that. Starting experience is *crucial* to the success of a MMO.

    You can't talk about balance before we see where the game is headed. You don't know how valuable the gil and other rewards will be when the time comes.

    But, but, "maybe" "it might", "most probably", "I study teh ecanomix", blah blah.

    You don't know, period.
    And you do?
    (0)