Quote Originally Posted by PimCarb View Post
This may have been discussed recently; I have not found a post lately though. Why not bring back the loss of experience with death. I know it was not a popular attribute to FFXI. It did do some interesting things to game play. People did not tolerate people not performing in parties. People would help you get better. Also that lovely delving sound. I know it hurt to loose experience. I would rather loose experience than paying to fix my gear. It also set FF apart from other games as I do not know of another that had the loss of exp. It is just one of those things I look back on and miss.
<---(Suddenly has vivid memories of the crazy PK-ing that used to occur at the Dunes and Khazam back in FFXI)

I understand where you are coming from but first of all, I think one of the elements of exp loss upon death was that it invited PK-ing on a level that kept the GMs busy for several days straight. Sheesh, Garlaige Citadel once got shut down for almost a whole day because some higher levels decided to PK everyone in sight all because they were competing for AF chests.

Also it must be said that back in 2004, leveling in FFXI was very difficult for the lower levels due to the exp loss penalty from dying... yes it made you aware of your mistakes and yes it honed your concentration in becoming a better player. But these days, there are several more efficient ways to teach people how to become better... and now voice chat has made that even easier.

The goal of any new MMO is to prevent new players from becoming frustrated with advancement... and in higher levels some jobs in FFXI actually had strategies required you to die often (kiting, tanking, sacrifice or suicide pulls, etc). So yeah, having experienced all that, I do NOT like that deleveling sound. Trust me, I lost enough exp to know that sound and hated it...I was a tank and COR puller for a good while back in FFXI. Need I say more?

So yeah... FFXI exp loss elements should stay right where they are... in Vanadiel