I don't mind exp lost when you die i can care less what they do with death lol.


I don't mind exp lost when you die i can care less what they do with death lol.
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See this is where trying to apply real-world logic to the game world fails. You're either prepared enough to go the whole way and turn the game into a realistic simulation of what medieval combat would be, or it fails at a certain point.
Losing experience on death or losing item durability on death can both be tuned so that they require the same amount of time investment from the player to recoup. The problem with losing experience is that there is a buffer there that once passed, the player loses a level and becomes massively unuseful for the rest of the group. Because of experience caps, you cannot spend hours/days/weeks/months farming up experience before hand so that you can continue your end-game raid after you die a few times.
Item durability gives diligent players the choice to invest the time before the raid. With proper tuning in difficulty and item durability repair cost, the devs can achieve the same amount of farm time per death as through exp loss.



To claim it must be either real combat or ffxiv is a ridiculous fallacy and simplification of the issue, there are tons of others games that have the same system without turning into a medieval combat simulator.



People, the horse is glue. We aren't getting xp loss. It's not happening. Get over it.

Just punch yourself in the face when your character gets K.O'd to simulate the negative effect.
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Last edited by Phe; 01-28-2013 at 03:12 AM.

When I die, I want to restart at level -0
Last edited by MyKotoShi; 01-28-2013 at 03:44 AM. Reason: Spelling error.

This is just a terrible idea.

It would feel like a death penalty to somebody that is not max level, but once a person is max level it would not feel like a penalty to them. XP loss upon death will not work in this type of a mmo where you have tough fights like ifrit Extreme, again not sure if ARR will have hard battles like ifrit Extreme but I hope they do and mostly likely will, but if a group of people is learning a hard fight such as ifrit extreme than xp loss on death would not work. The current system is fine.Xp loss upon death is fine with me. Deleveling, on the other hand, is not.
If you were 1500/10000 at level, say, 10 and you died a few times, you would lose a certain amount of xp until you hit 0/10000 but never drop to a lower level. I think thats a good compromise.
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