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  1. #21
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Because leveling is quickly becoming a pointless process in modern MMO's these days and the modern gamer plays too casually to deal with penalties for poor play beyond gear damage.
    (5)

  2. #22
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    OP, it's not going to happen.

    Trend today is that masochist games aren't really popular.
    (5)

  3. #23
    Quote Originally Posted by fusional View Post
    dat 1999 MMO model
    The funny thing is, XP is so easy to get in MMOs today that there's far worse death penalties people are ok with, which is ironic and sad at the same time.

    But that's your new age MMORPG gamer for you, never thinking.
    (11)

  4. #24
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pseudopsia View Post
    OP, it's not going to happen.

    Trend today is that masochist games aren't really popular.
    I dunno, to me it's masochistic to need to repair each piece of your gear all the time...That's a real penalty to me; one that costs money/mats no less.
    (4)

  5. #25
    Quote Originally Posted by EinSoFZ View Post
    I dunno, to me it's masochistic to need to repair each piece of your gear all the time...That's a real penalty to me; one that costs money/mats no less.
    You'll have the idiots typical end-game people saying "you shouldn't die so much that you need to repair your gear all time". Dying and regaining XP is usually free, dying and repairing your gear a ton of time is far worse.

    Seriously though, XIV has a far worse death penalty than most MMOs out there, but people defend it to the death. People say rift is still successful, it has death penalties. Guild Wars 2 does/did as well but in a different format.

    Funny, so much for a 1999 model.
    (5)

  6. #26
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zezlar View Post
    I wonder if people would be for an exp gain on death. lol

    Timez has changed yo.
    Or how a bout an "I Win"button, for all the people that want to enjoy the story. Surely SE won't impede us gamers from their riveting plotline with sprites and numbers! /sarcasm
    (4)

  7. #27
    Player
    Lapulapu's Avatar
    Join Date
    Apr 2011
    Location
    gridania
    Posts
    98
    Character
    Lapulapu Surtur
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.

    Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.

  8. #28
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Lapulapu View Post
    I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.

    Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.
    Well lets say you break your arm, you'll need some time and exercise to get to the level where you were before.
    (8)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  9. #29
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lapulapu View Post
    I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.

    Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.
    Saying that is trying to apply realistic logic to a fantasy game, which isn't realistic to begin with. One could argue that a player who gets knocked out is demonstrating their lack of skill and therefore gets demoted in a way if we were to go that route (which I wouldn't since like I said...). I still think it's funny people have no issue with the tedious nature of gear damage, but get all pissy over losing exp they can gain back by killing 2 monsters....
    (4)

  10. #30
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lapulapu View Post
    I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.

    Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.
    Perhaps it's psychological. "Your failure shows that you're not as experienced as you thought" where your skill thereafter would reflect your scared self esteem.
    (5)

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