Because leveling is quickly becoming a pointless process in modern MMO's these days and the modern gamer plays too casually to deal with penalties for poor play beyond gear damage.
Because leveling is quickly becoming a pointless process in modern MMO's these days and the modern gamer plays too casually to deal with penalties for poor play beyond gear damage.
OP, it's not going to happen.
Trend today is that masochist games aren't really popular.
You'll have theidiotstypical end-game people saying "you shouldn't die so much that you need to repair your gear all time". Dying and regaining XP is usually free, dying and repairing your gear a ton of time is far worse.
Seriously though, XIV has a far worse death penalty than most MMOs out there, but people defend it to the death. People say rift is still successful, it has death penalties. Guild Wars 2 does/did as well but in a different format.
Funny, so much for a 1999 model.
I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.
Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.
Well lets say you break your arm, you'll need some time and exercise to get to the level where you were before.I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.
Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.
Saying that is trying to apply realistic logic to a fantasy game, which isn't realistic to begin with. One could argue that a player who gets knocked out is demonstrating their lack of skill and therefore gets demoted in a way if we were to go that route (which I wouldn't since like I said...). I still think it's funny people have no issue with the tedious nature of gear damage, but get all pissy over losing exp they can gain back by killing 2 monsters....I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.
Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.
Perhaps it's psychological. "Your failure shows that you're not as experienced as you thought" where your skill thereafter would reflect your scared self esteem.I'm not really sure how you can justify an argument that states "You are now less experienced than you were ten minutes ago because you are knocked out" I mean, normally (for immersion purposes) you would have more experience after an event like that, not less.
Yes we need some sort of incentive to not just Leroy Jenkins our way through the game but come on, less experience? it makes no sense.
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