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  1. #61
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Laraul View Post
    What's up with these discussions? Offering supposed solutions for problems they perceive somehow exists. What MMO forces you to grind any particular way? NONE. So please drop it.
    You completely missed the entire point of my thread. I am simply offering up an idea to still have party based mob killing as still a viable method of gaining levels Since Yoshi-P has stated he wanted to get away from that. There have been people who want to still have the exp parties. So here was my personal opinion on a possible solution.

    Its completely optional. No "force" is anywhere. Its simply an option. One that I believe might need to be there, but not necessary.

    Even if the "problem" never surfaces there is no harm in giving an opinion. Especially if its possible a problem might show itself in the future. You can't just take everything at face value and assume it will be flawless. This is an MMO. Change is what it does as it lives its life. To think otherwise is shortsighted.
    (1)
    Last edited by RowanLauron; 01-27-2013 at 02:22 AM.

  2. #62
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    you can still party with guild leves >.>
    (0)

  3. #63
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Firon View Post
    you can still party with guild leves >.>
    I know that. That's why this is more variety. Regardless if its a solo quest given by a bunch of npc's or a leve given to you at the leve counter, it's still considered a "quest". This is an option that will not require any "questing" at all if people so chose. There are people out there who do not want any part of questing at all. This gives them the option to avoid questing altogether while still progressing their character.

    But I have to keep reminding myself however that not everyone will be satisfied. I want this game to be successful, and giving out ideas like this makes me feel like I'm contributing :P Not saying anyone else doesn't, but this is how I want to go about it anyway.
    (1)

  4. #64
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RowanLauron View Post
    I know that. That's why this is more variety. Regardless if its a solo quest given by a bunch of npc's or a leve given to you at the leve counter, it's still considered a "quest". This is an option that will not require any "questing" at all if people so chose. There are people out there who do not want any part of questing at all. This gives them the option to avoid questing altogether while still progressing their character.

    But I have to keep reminding myself however that not everyone will be satisfied. I want this game to be successful, and giving out ideas like this makes me feel like I'm contributing :P Not saying anyone else doesn't, but this is how I want to go about it anyway.
    Idk its still the same thing you just don't have to worry about, well i can't pt all the camps are taken or waiting for people to gather @ a certain spot.
    (0)

  5. #65
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Firon View Post
    Idk its still the same thing you just don't have to worry about, well i can't pt all the camps are taken or waiting for people to gather @ a certain spot.
    Yeah I know what you mean. That's why I was thinking if making the mobs instanced like how a leve spawns mobs for the leve quest it could work that way. And if the camps get too many people or w/e then you have the options to solo quest. It's a nice thing to have variety like that.

    It would give the party plenty of mobs to pull and be able to camp where they wanted to.

    Now that I think about it that may be tough to implement xD, but it's something they could work on for the future that may be a selling point or one of those features that is unique to ARR.
    (0)

  6. #66
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Yrusama View Post
    I think my main fear is that the idea of a non-instanced dungeon is suddenly alien to SE. Whatever happened to going into a place like Mun-Tuy Cellars and farming steel ingots from skeletons? (I had a friend who did exactly that). What if you just want to enjoy the ambiance of being surrounded by ancient architecture so far removed from the light of day? Why must all dungeons be a quick in-and-out?
    This, sorta. For all the instanced dungeons WoW has, one of the biggest advantages its questing has is that it regularly drops you into (easy) non-instanced dungeons, with enough mobs and with high enough density to make use of a party. In many cases these are outdoors, but they still function in the same way. If you're a warrior running through a Dragonblight crusader camp without a healer, you need to actually be fairly stealthy, and you'll regularly be timing your switches through smaller sections of the camp in order to take out key mobs or balance your kill count across mob types. That's the one case where the annoying kill X of A, Y of B, Z of C model actually works really well. Oddly enough, it's about the last thing thing Blizzard themselves mention in giving their own reasons for success, preferring their quest gimmicks. But I can't personally believe I could have ever trudged through so much questing if the combat sites themselves didn't give some very good reason to strategize or party up.
    (0)

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