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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DoctorMog View Post
    #5 Revision:
    Shepherd class (DoL) added
    Beastmaster Job moved to Shepherd
    Scholar job moved to Arcanist Class
    Necromancer takes its place as a Job from Thaum
    Samurai Job moved to Lancer Class.
    Removed Parivir for now.

    Feedback appreciated,

    I will update the image as well.

    Unfinished business:

    Thoughts on SAM from LNC? (SAM has used Lances in past FF titles was my thinking)


    What do you think of the Green mage, Scholar, Red mage and Blue mage placement?

    I will be making a few more graphics after this one.
    • 1 class to 1 job image.
    • 3 tier (perhaps having to combine multiple jobs to get there) graphic.
    I'm going off revision 5 here, but here are a couple of thoughts on the list.

    -DRK and Berserker work good where they are now.

    -Fencer or freelancer both work fine for BLU and RDM.

    -SAM works fine branched off of Lancer (G.Ktn are the most symbolistic weapons Samurai use but they were renowned for spear and bow proficiency as well).

    -I'd consider putting Scholar back to THM and have it focus mainly on Elemental DoT's and getting rid of Necromancer.

    -In turn fill in the extra spot on Archanist's tree with an Elementalist which summon elementals to fight for you.

    -In place of Gunner try a Cannoner who instead of fast flying bullets utilize small cannons that deal AoE damage, or as an alternative Sniper which use rifles to debuff opponents from afar.

    -Instead of Shepard how about Tamer, basically an infant Beastmaster only able to lull small docile creatures while Beastmasters have the ability to tame bigger and aggressive monsters to attack enemies and unlock their true fighting abilities, the 2nd advanced job could be Hunter/Druid who instead of using your companions to attack they use their companions to buff, protect (think cover), or heal party members.

    What do you think?
    (0)
    Last edited by SwordCoheir; 01-26-2013 at 06:38 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    -Fencer or freelancer both work fine for BLU and RDM.
    I'm not quite sure where the connection between fencer and blue mage comes from. RDM has been pretty much trolled with the fencing thing in XI, while BLU has had two distinct incarnations between focused caster of monster magic (notably FFVI) and the cheap attempt to quiet the RDM melee camp (FFXI).

    Granted, Strago is how Blue Mages were introduced to me, so his motif makes a lot more sense to me than the other incarnations.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)