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Results 131 to 140 of 147
  1. #131
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Sigh, time to invest in a mirror. /sadface
    (0)

  2. #132
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by VitoScaletta View Post
    Sigh, time to invest in a mirror. /sadface
    It's not what they are going to do. It's more likely they are collecting ideas and making plans for the future.

    Forget FFXI, make it like FFIII (DS).
    (0)

  3. #133
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rukkirii View Post
    but we made sure to pass along all of the feedback here to the dev. team.
    Sure you did, /wink, wink, haha /close thread
    (2)

  4. #134
    Player
    Diyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Dyne Ikapine
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I'm a lefty myself, though I do a lot of sports (some sports ambidextrously), and shooting of guns/bows right handed, and use a mouse right handed. Though writing and everything else is left handed. While I'd love to make my character left handed, I'll be okay without it.
    (0)

  5. #135
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    There are currently no plans to add a left-handed option for player characters, but we made sure to pass along all of the feedback here to the dev. team.
    Aw. Okay. ): (I wish you posted in my left handed thread XD )

    I mean, I'm sure we all knew there were no plans. But I was hoping that someone would see that we would like it! I always wanted it in XI. I'm glad to actually hear someone from the community team to hear and respond! Feels good.
    (0)

  6. #136
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rukkirii View Post
    There are currently no plans to add a left-handed option for player characters, but we made sure to pass along all of the feedback here to the dev. team.
    I bet they laughed. LOL.
    (0)

  7. #137
    Player
    Kaizuko_Hakupac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Kai Zoku
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    ima a righty but i think it would be cool to have the option, i think it should have been requested sooner maybe, what with BETA coming and all there will be less focus for new requests , i think they are rather looking at previous player polls and that..

    but it would be great if it gets done.
    (0)
    / (╯°□°)╯︵ ┻━┻ Щ(ºДºщ);

  8. #138
    Player

    Join Date
    May 2011
    Posts
    95
    It's really not hard to mirror animations. It does not effect the character model or the clothing on the character.
    Armatures control our characters which are the bones of our characters. Weight painting an setting vertex groups are what help our Armature stick to the model of the character. The biggest issue which is really like a 10mins consumption is reseting weight paints an relinking vertex groups. A quick small way to do this.

    Take the Armature copy it twice. You should have 3 Armatures now just delete half of Armature 1 an the other side of Armature 2 now set it to x Axis lock an flip boom now Armature 1 should be in exact position of armature 2 do the same with Armature 2 set x Axis lock flip now Armature 2 will be in the position of armature 1 delete the 3rd one as we're prepared an it was simply for backup. Selecting Armature 2 you delete the center of the armature and anything parented at the center including the Head. Then you Parent Armature 1's spin to Armtures 2's Shoulder and Upper Leg. Now you reset the Weight Paint with 1 button click and it should automatically calculate weights. This process is not perfect so you might have to tweak it alittle bit not much though because it's normally accurate if you're good like SE with Topology ^_^. and boom that's really it's probably alot faster then 10mins
    (1)

  9. #139
    Player
    Whoopie_Pie's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    90
    Character
    Whoopie Pie
    World
    Ragnarok
    Main Class
    Lancer Lv 56
    I say if not at launch, it's a feasible option for later on with a one-time chance at changing the main hand for your character, kind of like our one-time character re-creation coming up. Having played Twilight Princess on Wii (which irked me a bit honestly - continuity out the window ><) I fully support the lefties on this ^^

    And I'm also right-handed
    (1)

    Whoopie Pie ~ Ragnarok ~ Legends United

  10. #140
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Laraul View Post
    I bet they laughed. LOL.
    Unfortunately. ._.
    (0)

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