That sounds problematic in indoor or boss fights.. Want to cast X spell but I cant find any damn "X" terrain around or its not raining lol
Indoor like in a cave? or in a stone/wooden structure? The elements are always around us. The atmosphere in a cave could be moisture or fungus ridden.
{Can I have it?} Yes please, and thanks for asking!
See this is how scholar could be added allowing them to change the area around them into any terrain then that allow the geomancer to take control of his spell to win the fight. but alone they wont be that useless they could also gain some spells from scholar or have there own way to change the terrain just not as powerful as a sch.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
That would help lol. I just don't see it working out very well if they didn't have something like you said (allowing you to call elements on demand) - or that they didn't actually rely on nearby terrain (but that's one of the core points of geomancer).See this is how scholar could be added allowing them to change the area around them into any terrain then that allow the geomancer to take control of his spell to win the fight. but alone they wont be that useless they could also gain some spells from scholar or have there own way to change the terrain just not as powerful as a sch.
Although I think people want scholar as a job too.
Perhaps if they can summon in basic elements by force? Simple draw fire to the ground* and then cast ball on the fire to turn it into a molten ball..
That is less about terrain and more about just creating your own spells though..
*really wish SE uses aoe placement and not auto target - you can do a lot more placing stuff yourself.
Last edited by Shougun; 01-25-2013 at 07:35 AM.
Will not all jobs need to have aoe placement geo and sch could be the first two jobs that can do this. Sure Geo wont have strong terrain placement and then SCH would have all the terrain placement that anyone touching would gain from it. Like rain terrain placement could help WHM with water spell and cure spell. Fire terrain can help out DRG to do there 15min and help BLM cast more powerful Fire dmgThat would help lol. I just don't see it working out very well if they didn't have something like you said (allowing you to call elements on demand) - or that they didn't actually rely on nearby terrain (but that's one of the core points of geomancer).
Although I think people want scholar as a job too.
Perhaps if they can summon in basic elements by force? Simple draw fire to the ground* and then cast ball on the fire to turn it into a molten ball..
That is less about terrain and more about just creating your own spells though..
*really wish SE uses aoe placement and not auto target - you can do a lot more placing stuff yourself.
I mean that just a idea they could come up with something really dumb or something better let's just see what happen i don't see SCH or GEO being releasing anytime soon maybe 3-5years from now. Seeing how people want to see RDM,NIN,SAM, and other jobs more then GEO/SCH but at least one day we get them![]()
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As Shogun basically stated, its mostly the way terrains and atmosphere is being designed in terms of the job itself, but the skill system in XIV/ARR is based around pre-existing skills rather than shifted skills based around terrain/weather. This is why I'm waiting to see how it works in XI with the setup of "pre-existing" skills since it will give a better idea of how SE could improve on it in XIV so we'll have a better base idea to work with.
It's partly why SE said there's no current plans for Blue Mage, since Blue Mage and Geomancer are the two unique mages that tend to have some difficulties in design.
Instead of having a variety of elemental spells, they could have one spell called "Use Terrain" or something to that effect. So if the geo is standing on stone the spell may default to "Fissure" and if on wood the spell may be "Splinters". Also there could be another spell called "Use atmosphere" which could default to an air element attack unless there are other atmospheric changes present. "atmospheric pressure" would be awesome.As Shogun basically stated, its mostly the way terrains and atmosphere is being designed in terms of the job itself, but the skill system in XIV/ARR is based around pre-existing skills rather than shifted skills based around terrain/weather. This is why I'm waiting to see how it works in XI with the setup of "pre-existing" skills since it will give a better idea of how SE could improve on it in XIV so we'll have a better base idea to work with.
It's partly why SE said there's no current plans for Blue Mage, since Blue Mage and Geomancer are the two unique mages that tend to have some difficulties in design.
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