Page 1 of 2 1 2 LastLast
Results 1 to 10 of 248

Hybrid View

  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I would swap Dark Knight with Templar - seems to fit more, in terms of weapons and 1.0 job abilities.. Other option would be to keep Dark Knight on the Gladiator slot and remove templar & parvir - add SAM to LNC (since samurai's are also known to use polearms).

    This doesn't mean that SAM wouldn't get a GK, but afterall the whole job system is based on the weapon you are weilding. A base class is simply learning how to master that particular weapon (generally speaking). Advanced jobs stem from them as they have excelled in mastering the weapon and have started to tap into the "magic" ability sort of stuff (an ability of an advanced job as an example.)

    To give GLD a 2 handed alternative seems a little backwards in my opinion as they have spent their career using a sword & shield, then all of a sudden they know how to use a scythe?

    Scholar I think should also stem from Arcanist as Scholars use education / knowledge as their means of using magic (similar to Arcanist). In saying that I think BST should come from MRD, as both use a form of axe (although I would like a zerker because I am really hoping for a great sword job at some point).

    Food for thought at least..
    (0)

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Okee so, I decided 3 jobs for all disciples of war and 2 for all disciples of magic. It kinda turned out better that way because it got difficult to figure out 3 for all.

    Disciples of War

    I. Gladiator
    a. Paladin - TANK/HEALER
    b. Soldier** - MELEE
    c. Blue Mage** - MELEE/MAGE
    II. Marauder
    a. Warrior - TANK/MELEE
    b. Beast Master** - MELEE/PET
    c. Viking** - MELEE/CROWD CONTROL
    III. Pugilist
    a. Monk - MELEE
    b. Puppet Master** - MELEE/PET
    c. Dancer** - MELEE/HEALER/SUPPORT
    IV. Lancer
    a. Dragoon - MELEE/ASSASSIN
    b. Dark Knight** - MELEE/MAGE
    c. Samurai** - MELEE
    V. Archer
    a. Bard - RANGED/SUPPORT
    b. Ranger** - RANGED
    c. Hunter** - RANGED/PET/CROWD CONTROL
    VI. Musketeer*
    a. Gambler** - RANGED/MAGE
    b. Machinist** - RANGED/CROWD CONTROL/PET
    c. Gunner - RANGED
    VII. Scout**
    a. Red Mage** - MELEE/MAGE
    b. Thief** - MELEE/ASSASSIN/CROWD CONTROL
    c. Ninja** - MELEE/ASSASSIN/RANGED

    Disciples of Magic
    VIII. Conjurer
    a. White Mage - HEALER/SUPPORT
    b. Geomancer** - MAGE/SUPPORT/CROWD CONTROL
    IX. Thaumaturge
    a. Black Mage - MAGE/CROWD CONTROL
    b. Necromancer** - MAGE/PET/HEALER/
    X. Arcanist*
    a. Summoner* - MAGE/PET
    b. Scholar** - MAGE/HEALER
    XI. Mystic**
    a. Time Mage** - SUPPORT/MAGE/CROWD CONTROL
    b. Arithmetician** HEALER/SUPPORT/????

    Onion Knight - A gift for those who master all classes and jobs.

    ROLES

    Assassin – These jobs are made to destroy weak single targets in a very fast manner and leave the fight before being caught.
    Ranged – These jobs are backline jobs that deal ranged damage they are very squishy but deal very good damage.
    Melee – These jobs are frontline jobs that deal physical damage they usually have enough sustain to last in the front lines.
    Mage – These jobs specialize in dealing magic damage.
    Tank – These jobs are frontline jobs made to take damage for the entire party.
    Healer – These jobs are jobs made to sustain the life of all party members especially the tank.
    Support – These are jobs that have abilities that enhance party members’ stats and abilities.
    Crowd Control – These are jobs that have abilities that enfeeble and prevent enemy abilities.
    Pet – These are jobs that have a pet that assists in any type of role.
    (8)

  3. #3
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by AceofRains View Post
    A large list of awesome ideas
    I like these!
    (0)

  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by LlenCoram View Post
    I like these!
    I got nuthin but awesome ideas thank you :3
    (0)

  5. #5
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Altena View Post
    I would swap Dark Knight with Templar - seems to fit more, in terms of weapons and 1.0 job abilities.. Other option would be to keep Dark Knight on the Gladiator slot and remove templar & parvir - add SAM to LNC (since samurai's are also known to use polearms).

    This doesn't mean that SAM wouldn't get a GK, but afterall the whole job system is based on the weapon you are weilding. A base class is simply learning how to master that particular weapon (generally speaking). Advanced jobs stem from them as they have excelled in mastering the weapon and have started to tap into the "magic" ability sort of stuff (an ability of an advanced job as an example.)

    To give GLD a 2 handed alternative seems a little backwards in my opinion as they have spent their career using a sword & shield, then all of a sudden they know how to use a scythe?

    Scholar I think should also stem from Arcanist as Scholars use education / knowledge as their means of using magic (similar to Arcanist). In saying that I think BST should come from MRD, as both use a form of axe (although I would like a zerker because I am really hoping for a great sword job at some point).

    Food for thought at least..
    http://finalfantasy.wikia.com/wiki/Dark_Knight

    Nobody is suggesting Dark Knight should weild a Scythe, Dark Knights were weilding 1 handed swords long before XI came out. Though i admit Doc Mog should change the Dark Knight picture connected to Gladiator since its no longer connected to Marauder lol.
    (1)
    Last edited by Alaltus; 01-23-2013 at 06:42 PM.

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Alaltus View Post
    http://finalfantasy.wikia.com/wiki/Dark_Knight

    Nobody is suggesting Dark Knight should weild a Scythe, Dark Knights were weilding 1 handed swords long before XI came out. Though i admit Doc Mog should change the Dark Knight picture connected to Gladiator since its no longer connected to Marauder lol.
    But seriously? You would ditch a Scythe DRK for a sword DRK? Come on now... Scythes are much cooler weapons for a "Dark Knight"..
    (1)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Altena View Post
    But seriously? You would ditch a Scythe DRK for a sword DRK? Come on now... Scythes are much cooler weapons for a "Dark Knight"..
    I remember a discussion over how scythes are only used as weapons in fiction for the looks and are actually really hard (to the point of being not worth it) to use in combat. Sure, you had silliness like the deathscythe in gundam wing, not to mention all those "I missed, but I'll get you in 15 seconds when i swing again!" jokes, but I think it'd be better to stick to G.Sword.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Duelle View Post
    I remember a discussion over how scythes are only used as weapons in fiction for the looks and are actually really hard (to the point of being not worth it) to use in combat. Sure, you had silliness like the deathscythe in gundam wing, not to mention all those "I missed, but I'll get you in 15 seconds when i swing again!" jokes, but I think it'd be better to stick to G.Sword.
    Yes, its a very awkward weapon that has a lof of inefficent weight and space. You'd do better just using a spear. They look scary though :P

    Also in iconic FF style, Dark Knights use swords one and two handed.
    (2)

  9. #9
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Altena View Post
    But seriously? You would ditch a Scythe DRK for a sword DRK? Come on now... Scythes are much cooler weapons for a "Dark Knight"..
    Well maybe when your a floating Tarutaru spinning around in midair =P but otherwise no not really Scythes are too big and clunky for any kind of Knight. Mostly i would like to see a more darkness abilities/spells centric Dark Knight rather than the weaponskill centric one we got in XI.
    (3)

  10. #10
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by Alaltus View Post
    Well maybe when your a floating Tarutaru spinning around in midair =P but otherwise no not really Scythes are too big and clunky for any kind of Knight. Mostly i would like to see a more darkness abilities/spells centric Dark Knight rather than the weaponskill centric one we got in XI.

    This fellow is no doubt the reason a certain DRK uses a scythe.
    Scythes were in fact adapted for use on the historcal battlefield they were used primarily by footsoldiers for attacking mounted troops.
    Here is a crappy picture of one variation on this idea:
    (0)

Page 1 of 2 1 2 LastLast