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  1. #61
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Liked a few ideas (Sorry I can't do them all!) Added them to the graphic:

    #4 Revision:
    Templar Job added to Lancer Class (Lance and Shield)
    Dark Knight job moved to Gladitaor class (Switched with Berserker from Marauder)
    Freelancer Class changed to Fencer Class
    Parivir added as class.
    Samurai added as job from Parivir.


    I'll do another image with a 1-1 class-job ratio after this one.
    (1)

  2. #62
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Instead of Conjurer going to Green Mage, I suggest it be Time mage & White Mage
    (0)

  3. #63
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Lady View Post
    Instead of Conjurer going to Green Mage, I suggest it be Time mage & White Mage
    Any reason for time mage? I was thinking scholar should be there based on what Conjurer had in 1.0 for spells.
    I think Con would have to be reworked heavily to add haste/slow and so on in order for it to go Con-> Time Mage.

    Hope you reply ^^
    (0)

  4. #64
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    i'd stick together the eastern jobs.

    samurai and ninja as jobs.
    and add a class with nunchakus like Selphie had in FF8 or the character from FF7:BC.



    could call the class Ashigaru (足軽, foot-soldiers in feudal japan)
    or Nôhei (農兵, word for peasant army / peasant soldier).
    not very known names tho.

    or Karateka (空手家, "Black Belt", job class from FF III http://finalfantasy.wikia.com/wiki/B...Fantasy_III%29).


    could take some kind of Assassin as replacment for Ninja as 2nd job for the rogue.
    (0)
    Last edited by Phe; 01-22-2013 at 11:47 PM.
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  5. #65
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Gladiator ~ Swords + Great Swords
    Paladin
    Dark Knight

    Archer ~ Bows
    Ranger
    Bard

    Pugilist ~ Hand to hand weapons
    Monk
    Berserker/Puppet Master

    Marauder Axes and Great Axes
    Warrior
    Viking

    Lancer ~ Lances and 1 handed spears
    Dragoon
    Templar

    Conjurer ~ Staves/etc
    Whitemage
    Elementalist/Geomancer/Green Mage

    Thaumaturge ~ Rods/etc
    Black Mage
    Time Mage

    Arcanist: ~ Books
    Summoner
    Scholar

    Musketeer: ~ Pistols and Muskets
    Corsair
    Gunner

    Connoneer: ~ Cannons
    Flintlock/Chemist
    Machinist

    Fencer ~ Fencing Swords
    Red Mage
    Mystic Knight

    Flayer ~ Whips
    Beastmaster
    Blue Mage

    Scout/Rogue/Assassin ~ Daggers
    Thief
    Juggler

    Ronin/Parivir ~ Katanas and Great Katanas
    Samurai
    Ninja
    Best list so far in my opinion.

    However if they gonna give every class two jobs, i still don't know how this will work, because the jobs will share so many abilities from the class.
    I think they should replace some of the ablities of the class to job abilities when switching to a job.

    It's one of the big concerns i have about this game.
    (2)

  6. #66
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by DoctorMog View Post
    Any reason for time mage? I was thinking scholar should be there based on what Conjurer had in 1.0 for spells.
    I think Con would have to be reworked heavily to add haste/slow and so on in order for it to go Con-> Time Mage.

    Hope you reply ^^
    Based on how FFXIV 1.0 worked; Once you got your job at lvl 30, you got 5 job specific skills at various intervals between 30-50. Adding the time mage skills here would seem to fit in.
    30- Slow
    35-Gravity
    40-Haste
    45-Stop
    50-Demi

    Just an idea ^_^
    (2)

  7. #67
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Damn, can't figure right not anything for a 2nd job for Paravir..., was thinking about units in the Total War Shogun games but those fit better under other classes.

    Edit: I think th Armory system could be much more complex, like having "advanced jobs" like if you have a lvl 40 mnk + a lvl 40 sam you can unlock the "Budoka" advanced job, or something like that.
    (0)
    Last edited by Dannythm; 01-23-2013 at 01:05 AM.

  8. #68
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Lady View Post
    Based on how FFXIV 1.0 worked; Once you got your job at lvl 30, you got 5 job specific skills at various intervals between 30-50. Adding the time mage skills here would seem to fit in.
    30- Slow
    35-Gravity
    40-Haste
    45-Stop
    50-Demi

    Just an idea ^_^
    uhm...isnt slow and gravity a bit of the same thing? Slow seems excessive with stop anyways. and gravity and demi is also same thing? I'd put Meteor as lv 50 skill instead throw in reflect somewhere.

    Quote Originally Posted by Dannythm View Post
    Damn, can't figure right not anything for a 2nd job for Paravir..., was thinking about units in the Total War Shogun games but those fit better under other classes.

    Edit: I think th Armory system could be much more complex, like having "advanced jobs" like if you have a lvl 40 mnk + a lvl 40 sam you can unlock the "Budoka" advanced job, or something like that.
    isnt Paravir a 2nd job? it's weapon user, that has elemental skills too.
    (0)

  9. #69
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Radacci View Post
    uhm...isnt slow and gravity a bit of the same thing? Slow seems excessive with stop anyways. and gravity and demi is also same thing? I'd put Meteor as lv 50 skill instead throw in reflect somewhere.


    Nah slow would slow down attacks, gravity would slow down movement. But that was just a suggestion, I'm sure developers would have a better idea of what skills would balance the class.
    (0)

  10. #70
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Radacci View Post
    isnt Paravir a 2nd job? it's weapon user, that has elemental skills too.
    In the last chart above in this page it's set as a class, so I was commenting on that.
    (0)

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