Quote Originally Posted by Klefth View Post
Agreed. They'd just have to carefully consider which jobs would be able to use what weapons and how would one or the other affect their performance. I can't think of a way to not make it sound too XI. That game's system just worked. :/

But they sucked at all but two weapons, lol.
thus why let it remain 1 weapon per job/class i like it that way , the power of a weapon is limitless compared to FFXI's as it had to be gimped regulated always keeping in mind another job was capable of equipping said weapon with access to abilities that could make it way too powerful, that hassle is avoided here...imo this is the best way to go at it to the point that i wish CNJ/WHM was club/wand exclusive user and THM/BLM staff exclusive but both their relics are staves..oh well