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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I love battle regimens. The more the shell uses the more we like them. Very diverse. More fluid than skillchains. Very expandable concept, you can add a ton of gameplay and add fresh ideas to new battles with them as development goes along.

    I'm afraid they've already been cut from the battle design, but they're really one of the best concepts in the game right now. I hope they stay.

    All they need to change is allow you to enter commands after you set your regimen and the tp or mp aside for it.
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Peregrine View Post
    All they need to change is allow you to enter commands after you set your regimen and the tp or mp aside for it.
    People keep saying this.... But this seems too easy... and takes away the incentive to plan and execute them quickly and takes away the sense of accomplishment when one is done successfully

    Also... if you can still do stuff while your BR is queued, then someone will always be in the middle of casting or an animation when the BR is executed... which could get sticky
    (0)
    Last edited by Rydin; 04-17-2011 at 04:01 PM.

  3. #3
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    People keep saying this.... But this seems too easy... and takes away the incentive to plan and execute them quickly and takes away the sense of accomplishment when one is done successfully

    Also... if you can still do stuff while your BR is queued, then someone will always be in the middle of casting or an animation when the BR is executed... which could get sticky
    I agree. I think all that's needed is for players to use them more often to get over the learning curve. Also, breaking a party-wide BR chain into two or three can be an effective solution. Though not as damaging overall, it won't keep the entire party queued up waiting in limbo while others are stacking their attacks.

    Parsing some data could prove it to be more effective, as those not in the chain are still adding DPS, and a BR chain 3-4 abilities deep takes a fraction of the time to execute, freeing the participants up to join in another, or begin rebuilding TP for the next.

    Essentially, we as players need to analyze our execution strategies to maximize their effectiveness in the current iteration of BRs.
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.