I love battle regimens. The more the shell uses the more we like them. Very diverse. More fluid than skillchains. Very expandable concept, you can add a ton of gameplay and add fresh ideas to new battles with them as development goes along.

I'm afraid they've already been cut from the battle design, but they're really one of the best concepts in the game right now. I hope they stay.

All they need to change is allow you to enter commands after you set your regimen and the tp or mp aside for it.