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  1. #1
    Player
    Coyohma's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Coyohma Aerra
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Reika View Post
    Putting in some clusters of monsters so people can aoe party them, that isn't quality. Right there, they give you quantity - lots of monsters to kill in one spot, all the same species. In case you guys didn't notice from the video, some quests are going to involve interracting with the environment, not just going to kill whats already there and come back, and those were just low level quests. Quests add more interesting elements to leveling up, slaying the same monster camps then moving on to the next does not.

    Weather or not you believe that 'doing the same questline' for each different character is going to be boring or not, camping and aoe killing is far more boring than that. I cant count how many times i've fallen asleep in those things. Certainly SE knows whats best and are straying away from the prehistoric MMO ways, and thats why its going to be quest-based leveling.

    I'm pretty sure there is going to be some 'but, but, I like monster grinds' counter, but whatever. I really don't want to try to change any old minds, I'm just point out what is truely better. Quest based > monster grind based.
    I know it was often the case in 1.0; AoE'ing down a large number of targets every minute is not a deep or fulfilling way to level. Not when you'd almost have to try to get yourself killed. There's nothing wrong with finding a decent concentration of things to fight, but aiming to fight one at a time due to how long they take to kill.

    This heightens the importance of pulling; hopefully some interesting but fairly simple linking mechanics would have it require more concentration. Battles that last more than 15 or 20 seconds allow for enfeebles to have greater effect. That goes for both you and the mob(s). Sleeping something that linked could save a wipe. Or if you've been in the area for a few hours and they're dying faster as you've leveled up, you could strategically link or aggro an extra to save time.

    Saying "SE knows best" is not a valid way to back up your argument. In fact, they knew 'worst' a couple years ago, and you'd have to be someone like Warlock to blindly believe that every decision they make is the right one.

    Open world grinding provides (if you can't improve on what has become the standard fare of MMO questing for EXP):
    • Easier and extended opportunity to socialize
    • Greater understanding and appreciation of each zone
    • Extended exposure allows people to fully understand the mechanics of a mob type
    • Deeper fights as requiring more players can also mean requiring different jobs
    • Allows for undeniably better quests
    Also, I'm curious -what is the purpose of all the thousands of open world monsters if we shouldn't kill them for EXP? They're just window dressing? Something to look at but never interact with? Seems odd to only attack mobs that appear out of nowhere, instead of the ones that are actually present the entire time, don't you think?
    (4)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Coyohma View Post
    I know it was often the case in 1.0; AoE'ing down a large number of targets every minute is not a deep or fulfilling way to level. Not when you'd almost have to try to get yourself killed. There's nothing wrong with finding a decent concentration of things to fight, but aiming to fight one at a time due to how long they take to kill.

    This heightens the importance of pulling; hopefully some interesting but fairly simple linking mechanics would have it require more concentration. Battles that last more than 15 or 20 seconds allow for enfeebles to have greater effect. That goes for both you and the mob(s). Sleeping something that linked could save a wipe. Or if you've been in the area for a few hours and they're dying faster as you've leveled up, you could strategically link or aggro an extra to save time.

    Saying "SE knows best" is not a valid way to back up your argument. In fact, they knew 'worst' a couple years ago, and you'd have to be someone like Warlock to blindly believe that every decision they make is the right one.


    Open world grinding provides (if you can't improve on what has become the standard fare of MMO questing for EXP):
    • Easier and extended opportunity to socialize
    • Greater understanding and appreciation of each zone
    • Extended exposure allows people to fully understand the mechanics of a mob type
    • Deeper fights as requiring more players can also mean requiring different jobs
    • Allows for undeniably better quests
    Also, I'm curious -what is the purpose of all the thousands of open world monsters if we shouldn't kill them for EXP? They're just window dressing? Something to look at but never interact with? Seems odd to only attack mobs that appear out of nowhere, instead of the ones that are actually present the entire time, don't you think?
    I don't like every single thing SE does with the game. I still believe auto attack and the changes to the combat system to revolve around that was needless and they could have done better, but I didn't quit because of it. I'm not saying you cant or shouldn't kill monsters in the overworld, especially the ones that attack you first or the ones that have materials you need, I'm sayin camping in an area that is just full with 20+ monsters just there as the primary way to get exp is plain boring, far more boring that having quests send you off to do various things. Go ahead and kill everything on the way to your quest objective it it makes you feel better.

    And, for the 3rd or so time, you can still do quests with other party members. No one is sayin you have to go do quests alone. WoW had social guilds that did quest parties, TERA had quest parties too. People still did guildleves together after they were converted to solo content. The only thing that is going to prevent social interaction is you.
    (5)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    I don't like every single thing SE does with the game. I still believe auto attack and the changes to the combat system to revolve around that was needless and they could have done better, but I didn't quit because of it. I'm not saying you cant or shouldn't kill monsters in the overworld, especially the ones that attack you first or the ones that have materials you need, I'm sayin camping in an area that is just full with 20+ monsters just there as the primary way to get exp is plain boring, far more boring that having quests send you off to do various things. Go ahead and kill everything on the way to your quest objective it it makes you feel better.

    And, for the 3rd or so time, you can still do quests with other party members. No one is sayin you have to go do quests alone. WoW had social guilds that did quest parties, TERA had quest parties too. People still did guildleves together after they were converted to solo content. The only thing that is going to prevent social interaction is you.
    This X100 people just wanna force things on people and not make it an option.
    (4)