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  1. #91
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    I really think quest-based leveling MMO's are made to be more new player and casual friendly.

    Say ARR is 5 years in, with 4 expansions and the level cap is now lvl100. With a monster grind system that pretty much penalizes the solo player like 1.0 and XI does, a new player will hopefully know someone that will power level him/her, or take forever and ever soloing monsters to catch up with other people, and in XI's case not be able to do anything alone after lvl12/13 since 'Even Matches' will kill you pretty easily. it would be hard and frusterating to get into that MMO.

    However in a quest-based leveling MMO, anyone can pick it up at any time and not take forever and a day to join up with the rest of MMO players in 'end game town'. MMO's that are easy to get into and level up without a full party at all times are much easier to get into and draw in way more players than a sandbox mmo could later in the games life.

    Sure, MMO is Massively Multiplayer, but it should't take at all times a light to full party to get anywhere in the game. Im certain there will still be group quests as all quest based MMO's have group quests mixed in with the solo quest lines that require 2/3/x players to safely complete.

    Overall, a player doesn't have to dedicate nearly as much of their time, or have extended waiting periods, with a quest-based MMO. Thus, it will bring in the casuals, new players over its years of service, and money for SE.
    (7)

  2. #92
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Quote Originally Posted by schism View Post
    I'm sure you will jump on board when exp pt's are the best way to get it.
    I'm sure you mean quest parties?
    (0)

  3. #93
    Player
    Exn's Avatar
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    Aug 2011
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    325
    Character
    Exn Phenix
    World
    Excalibur
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    Carpenter Lv 50
    Quote Originally Posted by Reika View Post
    I really think quest-based leveling MMO's are made to be more new player and casual friendly.

    Say ARR is 5 years in, with 4 expansions and the level cap is now lvl100. With a monster grind system that pretty much penalizes the solo player like 1.0 and XI does, a new player will hopefully know someone that will power level him/her, or take forever and ever soloing monsters to catch up with other people, and in XI's case not be able to do anything alone after lvl12/13 since 'Even Matches' will kill you pretty easily. it would be hard and frusterating to get into that MMO.

    However in a quest-based leveling MMO, anyone can pick it up at any time and not take forever and a day to join up with the rest of MMO players in 'end game town'. MMO's that are easy to get into and level up without a full party at all times are much easier to get into and draw in way more players than a sandbox mmo could later in the games life.

    Sure, MMO is Massively Multiplayer, but it should't take at all times a light to full party to get anywhere in the game. Im certain there will still be group quests as all quest based MMO's have group quests mixed in with the solo quest lines that require 2/3/x players to safely complete.

    Overall, a player doesn't have to dedicate nearly as much of their time, or have extended waiting periods, with a quest-based MMO. Thus, it will bring in the casuals, new players over its years of service, and money for SE.

    At the expense of detracting everyone else? I get your point and somewhat agree, I don't think quest based leveling should be removed or even downgraded, I just think the alternatives should provide just as much, if not more exp as solo questing.
    (2)

  4. #94
    Player
    strallaalaa's Avatar
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    Sep 2012
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    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    then why do all these mmo's go free2play reika, if the importants is getting new players to join rather then keeping the people they already have then why would they need to close up shop. there is a cap on how many people they will bring in with box sales, the importants is keeping players and yes new players to keep joining but they need to figure out a better way of doing that. 1. auto grouping for party grinds. 2. stop with all the separate servers and allow one mega server so there is always people in the same category as you. 3. this is peoples faults mostly but stop joining linkshells full of players that are veterans and join ones that are full of new players and noobs, that way you are with your kind at the start. in warhammer you log into the game with a guild already for new players.

    using this as an excuse to continuously give the people quest based is not good enough, they can sit there b4 making the dang mmo and hash out all the problems and make a better mmo. it's obvious what they are doing isn't working for people. they are only making money off people cause of there desperate want for a good mmo. then they quit.

    if i want to solo i'll pay 16bucks a month for gamefly and just play offline games, i play mmo's for the people and the kicking monster butt. not for quests that i don't enjoy reading, i can play rpg's with awesome story lines and cut scenes that are amazing instead. hell lot of these rpg's have 2-4player gameplay in them now too, and they are frigin free, no monthly. people don't get the direction mmo's are at right now, it's a joke. but hey we are asking for this ...lol. nooot.

    not to mention the evil ffxi, but there quests were fun to do on our leisure. didn't want to exp, or do endgame, got 30mins i'll go do some quests, and actually read them and they were actually entertaining. some sad some funny, but most importantly they were entertaining and you read them that way.
    (6)
    Last edited by strallaalaa; 01-20-2013 at 10:05 AM.

  5. #95
    Player
    Yellow's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Reika View Post
    I really think quest-based leveling MMO's are made to be more new player and casual friendly.

    Say ARR is 5 years in, with 4 expansions and the level cap is now lvl100. With a monster grind system that pretty much penalizes the solo player like 1.0 and XI does, a new player will hopefully know someone that will power level him/her, or take forever and ever soloing monsters to catch up with other people, and in XI's case not be able to do anything alone after lvl12/13 since 'Even Matches' will kill you pretty easily. it would be hard and frusterating to get into that MMO.

    However in a quest-based leveling MMO, anyone can pick it up at any time and not take forever and a day to join up with the rest of MMO players in 'end game town'. MMO's that are easy to get into and level up without a full party at all times are much easier to get into and draw in way more players than a sandbox mmo could later in the games life.

    Sure, MMO is Massively Multiplayer, but it should't take at all times a light to full party to get anywhere in the game. Im certain there will still be group quests as all quest based MMO's have group quests mixed in with the solo quest lines that require 2/3/x players to safely complete.

    Overall, a player doesn't have to dedicate nearly as much of their time, or have extended waiting periods, with a quest-based MMO. Thus, it will bring in the casuals, new players over its years of service, and money for SE.
    I think the whole 'casual friendly' concept is total BS.

    You can make a game that caters to everyone, but using uncreative and boring content is no excuse --

    Aion has HEAPS of quests. I've had friends quit because there were too many quests..

    These 'casual friendly' concepts equate to pumping loads of pointless quests into games to make people think there's lots to do. Take a step back and you realise there isn't much to do at all.

    More 'casuals' just means more players when the game first starts, and then more players they'll eventually lose after the game goes Free to Play.

    Take a good look at Guild Wars 2. A real good look at the one of most anticipated 'casual friendly' MMORPGs.


    I'm not saying quests should be removed, but don't make it the main way to level up. 'Casuals' (because anyone who labels themselves a casual is a complete moron imo) will still have their questing to do, and it's not like they're in a hurry, right?
    (4)
    Last edited by Yellow; 01-20-2013 at 10:03 AM.

  6. #96
    Player
    Reika's Avatar
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    Mar 2011
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Exn View Post
    At the expense of detracting everyone else? I get your point and somewhat agree, I don't think quest based leveling should be removed or even downgraded, I just think the alternatives should provide just as much, if not more exp as solo questing.
    You can still grab a full party and do those solo quests together. Doing it that way, you could probably get away will killing all the un-related monsters round the quest area at the same times as the quest-related monsters and get more exp that way and get the quest done faster.
    (1)

  7. #97
    Player
    Reika's Avatar
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    Mar 2011
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    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Yellow View Post
    I think the whole 'casual friendly' concept is total BS.

    You can make a game that caters to everyone, but using uncreative and boring content is no excuse --

    Aion has HEAPS of quests. I've had friends quit because there were too many quests..

    These 'casual friendly' concepts equate to pumping loads of pointless quests into games to make people think there's lots to do. Take a step back and you realise there isn't much to do at all.

    More 'casuals' just means more players when the game first starts, and then more players they'll eventually lose after the game goes Free to Play.

    Take a good look at Guild Wars 2. A real good look at the one of most anticipated 'casual friendly' MMORPGs.
    I played Aion. It had heaps of quests at low levels, but not nearly enough to level you up at around mid-level. It dropped off suddenly to simple repetables and turned into a monster grind and kinnah grind.
    (1)

  8. #98
    Player
    Yellow's Avatar
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    Apr 2011
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    Gridania
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    477
    Character
    Tamako Lalako
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    Ravana
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    Astrologian Lv 70
    Quote Originally Posted by Reika View Post
    I played Aion. It had heaps of quests, but not nearly enough to level you up at around mid-level. It dropped of to simple repetables and turned into a monster grind and kinnah grind.
    Have you played it since 3.0 patch? You can quest pretty easily to level 55.
    (1)

  9. #99
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Yellow View Post
    Have you played it since 3.0 patch? You can quest pretty easily to level 55.
    No, I quit that game before the 1st expansion, and I'm fairly sure i'll never play it again for any reason, like TERA. Its good that they added more quests later on in the game imo, but all KMMO are gold-grinds at the end and i'm not cool with those.
    (0)
    Last edited by Reika; 01-20-2013 at 10:13 AM.

  10. #100
    Player
    Blackpearlguy's Avatar
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    Nov 2012
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    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yellow View Post
    Take a good look at Guild Wars 2. A real good look at the one of most anticipated 'casual friendly' MMORPGs.


    I'm not saying quests should be removed, but don't make it the main way to level up. 'Casuals' (because anyone who labels themselves a casual is a complete moron imo) will still have their questing to do, and it's not like they're in a hurry, right?
    Guild Wars 2 always has something to do and it's honestly the most boring MMO ever. No sense of accomplishment in gear. No cool PVE monster/NM. Group play is a disaster. Not to mention they are losing players by the boat load because at 80 there is NOTHING to do. Oh and WvW is a cluster f**k.

    The only thing that i've heard FFXIV is taking from GW2 is the real-time events, which will be called F.A.T.E in XIV if i'm correct?
    (2)

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