It is quite obvious that you have no idea what I'm talking about and are on some other page than me. You can only load so much without going over budget (Textures, triangles, animation calls etc...) Thus it is in your best interest to reuse as much as possible, you can hide and mask the reuse but they are reusing things. (If a model is perfectly symmetrical you don't waste time and "remake" the other side of it and texture both, you mirror the model and UVs, enabling you to have a smaller sized texture to load)
Animation is extremely time consuming even with mo-cap data, there is cleaning of axis curves (X,Y,Z on Rotation, movement, and scale) to get rid of redundant key frames etc...
Also not related to the above, you honestly believe that their team threw out EVERYTHING that was in 1.0 , highly unlikely. Tweaked sure, added new stuff sure, threw out a few things sure. however I highly highly doubt they threw out all their mo-cap data/models/textures etc... that would just be stupid for a project that's trying to make a relatively fast turn around. More realistically they looked at what was good and ported it to the new engine, and only remade and tweaked things where they needed it.
Last edited by Imoen; 01-20-2013 at 05:47 AM.
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