it's small things that make a big difference.Not that I don't think they're willing to work hard, but when you ask this of them you're asking for a lot of work. They'd have to go back and make a plethora of character animations, mob adjustments and sound effects for it to be realized. In the scheme of things, it's kind of minor stuff.
True, but how far should they work on these small things in lieu of the bigger things? Is one animation change in battle to be favored over making a quest or overarching battle element better. Personally, I'd rather the foundation of a game be worked on than that the tertiary qualities beyond that.
Edit: I'm saying I think they should make a great game and then add polish to it basically. What OP is asking for is polish.
Last edited by EinSoFZ; 01-20-2013 at 04:57 AM.
i think the quests are already doneTrue, but how far should they work on these small things in lieu of the bigger things? Is one animation change in battle to be favored over making a quest or overarching battle element better. Personally, I'd rather the foundation of a game be worked on than that the tertiary qualities beyond that.
but either way both are something they can add in time. but i think making the game visually appealing will make people go oooh and aaah, and get them hooked, while a few extra *kill x boar* quests will be ignored.
Adding a Wind effect on your char and mob for Aero wouldn't be a big hassle anyways. But who knows, maybe they already did.
and designing quests wont go in the way of making effects, cause it's 2 different teams doing those.
And they might need to go a little over the top, considering how 1.0 fared.
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