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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EinSoFZ View Post
    Not that I don't think they're willing to work hard, but when you ask this of them you're asking for a lot of work. They'd have to go back and make a plethora of character animations, mob adjustments and sound effects for it to be realized. In the scheme of things, it's kind of minor stuff.
    it's small things that make a big difference.
    (5)

  2. #2
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Radacci View Post
    it's small things that make a big difference.
    True, but how far should they work on these small things in lieu of the bigger things? Is one animation change in battle to be favored over making a quest or overarching battle element better. Personally, I'd rather the foundation of a game be worked on than that the tertiary qualities beyond that.

    Edit: I'm saying I think they should make a great game and then add polish to it basically. What OP is asking for is polish.
    (1)
    Last edited by EinSoFZ; 01-20-2013 at 04:57 AM.

  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EinSoFZ View Post
    True, but how far should they work on these small things in lieu of the bigger things? Is one animation change in battle to be favored over making a quest or overarching battle element better. Personally, I'd rather the foundation of a game be worked on than that the tertiary qualities beyond that.
    i think the quests are already done
    but either way both are something they can add in time. but i think making the game visually appealing will make people go oooh and aaah, and get them hooked, while a few extra *kill x boar* quests will be ignored.
    Adding a Wind effect on your char and mob for Aero wouldn't be a big hassle anyways. But who knows, maybe they already did.
    and designing quests wont go in the way of making effects, cause it's 2 different teams doing those.
    And they might need to go a little over the top, considering how 1.0 fared.
    (0)