FFXI was all about time sink ...even taking a mere ship meant 30mins+ wasted of your life
FFXI was all about time sink ...even taking a mere ship meant 30mins+ wasted of your life
I'd agree, but only to a certain degree. I remember the first time I took an airship in FFXI and it did have some kind of weird magic to it. You worked hard to get the pass and as a new player it's definitely not a breeze. Finally you wait on it to show and you're able to board. FFXIV to me lacks this as everything is sort of handed to the player, the only difficulty is in traveling from one destination to the next repeatedly. There is no find "x" item in a foreboding dungeon like Eldieme Necropolis where you're scared, nervous and excited at the same time. It's all so obvious and pointed out for you in XIV.
All that to say, traveling and experiencing zones in XI was in itself fun despite potential death and mishaps making it a significant time sink.
I'd rather invest more time and have more "magic", than to spend less time and really be uninterested in what's going on. If that makes any sense.

I'd agree, but only to a certain degree. I remember the first time I took an airship in FFXI and it did have some kind of weird magic to it. You worked hard to get the pass and as a new player it's definitely not a breeze. Finally you wait on it to show and you're able to board. FFXIV to me lacks this as everything is sort of handed to the player, the only difficulty is in traveling from one destination to the next repeatedly. There is no find "x" item in a foreboding dungeon like Eldieme Necropolis where you're scared, nervous and excited at the same time. It's all so obvious and pointed out for you in XIV.
All that to say, traveling and experiencing zones in XI was in itself fun despite potential death and mishaps making it a significant time sink.
I'd rather invest more time and have more "magic", than to spend less time and really be uninterested in what's going on. If that makes any sense.
^ this is exactly what 14 1.0 was missing, and it was because of the instant gratifications. And answer me this what type of gamer needs quick and instant gratification
-instant gratification
-instant teleport
-aquireing new skills instantly just cuz you leveled up
-no death penalty
-skills are spectacular from the start instead of progressivly getting better.
pretty much everything is just handed to you in 1.0 no sense of danger or accomplishment.
SE needs to take off the training wheels and safety padding from this game and go old skool.
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD
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