Quote Originally Posted by Thsscks View Post
If they make a series of "hardcore" raids or dungeons which have a high difficulty and low drop rate for certain unique equips they might make the game satisfying for both crowds.
For example "hardcore" dungeon A drop rare equips which are vital for "hardcore" players to survive in "hardcore" dungeon B. And "hardcore" dungeon B drops even better and rarer unique equips which are vital to survive in "hardcore" dungeon C. This can go on until most of the "hardcore" people are satisfied with the amount of difficulty and timeconsuming content.
I know where you're trying to go, and I will disagree with you on it. I'd prefer the old normal/hard mode switch before making certain content only for hardcores.

It stings a lot more when said content is story-relevant content. As much as people hate WoW, blizzard learned this lesson with their first expansion, where the 2% that were top-end raiders were the ones who saw the end of the storyline for The Burning Crusade, meaning that the other 98% of the playerbase effectively missed out on interacting with several important lore characters.