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  1. #21
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    So many people act like this whole quest thing is the end of ARR... Like for some reason this will completely stop people who want to party together and grind on mobs from doing so. As a solo player you can kill X level of mob, as a party you can kill XX level of mob. By killing a mob a higher level than yourself you get more exp. If mob grinding in parties is your thing, knock yourself out! Please tell me what is stopping you aside from yourself? From what I have seen on the forums alone there is enough people who want to grind that you could form your own party at a bare minimum. You wont be alone so saying "everyone will do quests instead of grind" is a strawman.

    Too many people are just looking for a reason to complain me thinks....
    will yoshi-p made it very clear that grind party would just not work in 2.0 and that what we going by. So if quest,dungeon,leve quest give way more exp a hour then grind party then that what people going to do is simple be in town /sh dumb shit while waiting for dungeon finder to find them a party not if there something else we don't know yet about getting exp that how i see things going quest and dungeon which i don't mind i can care less i stop careing about grind party long time ago it good to get in with the times and stop bitching about stuff you can't control like so many people on here so ya i agree people complain for noting.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #22
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I am sure leveling will work like this I have seen it in other mmos, you can quest but while questing you can queue up for a dungeon. When your dungeon queue pops you hit enter you get teleported to the dungeon play with the other party members. While in the dungeon you get tons of exp from killing trash mobs all throughout the dungeon and a lot of bonus exp from killing the bosses there. Devs usually put something for successfully finishing a dungeon like more bonus exp or extra items.

    Yoshi-P already said they have dungeons for leveling. Dungeon exp is comparable if not higher then questing in a skilled group.

    When your dungeon is finished you get ported back to where you were and continue questing, or use the dungeon finder to queue up again.

    In my experience tanks and healers get insta queues its the dps that have to wait a bit but while waiting you can quest and still be getting exp

    There you got your solo questing experience and your group experience.
    (3)
    Last edited by Zumi; 01-17-2013 at 07:34 AM.

  3. #23
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
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    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zenaku View Post
    will yoshi-p made it very clear that grind party would just not work in 2.0 and that what we going by. So if quest,dungeon,leve quest give way more exp a hour then grind party then that what people going to do is simple be in town /sh dumb shit while waiting for dungeon finder to find them a party not if there something else we don't know yet about getting exp that how i see things going quest and dungeon which i don't mind i can care less i stop careing about grind party long time ago it good to get in with the times and stop bitching about stuff you can't control like so many people on here so ya i agree people complain for noting.
    not tryin to be a pain but can you quote your source for that? I have been following the Letters, Live questions and such fairly well and I don't seem to recall him saying out and out that that a grind party wont work. If I am wrong I will concede your point on that.
    (2)

  4. #24
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Wolfie View Post
    Personally I'd rather see leveling via dungeons as a viable option but I don't think ARR is going to have enough of them.
    That won't be clear until we see if there are any restrictions to duty finder and whether there'll be enough dungeons to grind through from 1-50. Though if dungeons are level capped as was mentioned a while ago then the potential for burnout goes up exponentially.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #25
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    He did say ( Yoshi-P ) that they're moving away from XP driven parties. Of course you'll get some XP from killing mobs, but setting up camp and going about it that way can still be done in any MMO, even quest driven ones, but it's just not efficient.
    (0)

  6. #26
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Still dont remember him saying that but that dosent mean it didnt happen. If thats the case then maybe thats what behests, Hamlet defense, and LeveQuest linking is for. That all includes a party and give you focus instead of the static usual boring mob grind.

    EDIT: That was my beef with party mob grinding in the first place. I would rather have a reason to be doing it aside from just gaining exp. Maybe thats why i liked quests so much, even if it was a pathetic excuse at least there was one. "farmer bob has slimes eatin' his crops, can you kill 6 of 'em and bring me back the jelly?" just do the same thing for Party mob grinding. "This hamlet is under attack! Protect it! Here comes wave 1/10 BRACE YOURSELVES!"
    (2)
    Last edited by ZakarnRosewood; 01-17-2013 at 08:00 AM.

  7. #27
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    So many people act like this whole quest thing is the end of ARR... Like for some reason this will completely stop people who want to party together and grind on mobs from doing so. As a solo player you can kill X level of mob, as a party you can kill XX level of mob. By killing a mob a higher level than yourself you get more exp. If mob grinding in parties is your thing, knock yourself out! Please tell me what is stopping you aside from yourself? From what I have seen on the forums alone there is enough people who want to grind that you could form your own party at a bare minimum. You wont be alone so saying "everyone will do quests instead of grind" is a strawman.

    Too many people are just looking for a reason to complain me thinks....
    is funny but ffxi had quests, tons of them(meaningful ones at that) and half the players didn't do them cause the rewards weren't worth it. they would even rather hand in the milicorn for fame then do the quests. so how you gonna say that the other side of the rainbow needs to buck up and just do it for the fun of it. in mmo's there needs to be reward, purpose and progression or most don't do it, it usually needs to be forced or people won't do it, people will always follow the fastest route. were you playing when leves were the best route in ffxiv1.X? it was horribly boring even with full party of 8. same quests over and over with the same group of people ever time. i hated it. and even if we have party for quests it will be exactly the same as that. but it's not like people are asking for one or the other, but it's obvious the party play and grind needs to be better exp to be worth doing. but anyway they said it won't be in the game already? they already stated that main story can be solo'd to 50? so no hope in cop type missions, no hope in leveling future classes in a fun way. this game is hopelessly gonna fail, less we are missing something. simple as that.

    this games exp will probably come at the end of dungeon in a large chunk of exp, if this hasn't been verified yet? we had dungeons in alpha no? or was it per mob? but either way it will be so much more then regular mobs. when they could of at least made it better for those who want to take the time to put a party together. barely anyone other then couples and real close friends will now be partying. yay the solo'ists and there buddies again win, where they get to solo, play casual and at same time have there group of friends that they will party with when they feel like it. it's very unbalanced to the real players. this mmo will probably and unfortunately cause it was my last hope for mmo's, fail like all the rest. and this isn't just to complain, it's because you see it in your point of view, and your view is wrong. and the past 10years or longer that mmo's have been going f2p within a year is living proof.
    (0)
    Last edited by strallaalaa; 01-17-2013 at 08:26 AM.

  8. #28
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by strallaalaa View Post
    is funny but ffxi had quests, tons of them(meaningful ones at that) and half the players didn't do them cause the rewards weren't worth it. they would even rather hand in the milicorn for fame then do the quests. so how you gonna say that the other side of the rainbow needs to buck up and just do it for the fun of it. in mmo's there needs to be reward, purpose and progression or most don't do it, it usually needs to be forced or people won't do it, people will always follow the fastest route. were you playing when leves were the best route in ffxiv1.X? it was horribly boring even with full party of 8. same quests over and over with the same group of people ever time. i hated it. and even if we have party for quests it will be exactly the same as that. but it's not like people are asking for one or the other, but it's obvious the party play and grind needs to be better exp to be worth doing. but anyway they said it won't be in the game already? they already stated that main story can be solo'd to 50? so no hope in cop type missions, no hope in leveling future classes in a fun way. this game is hopelessly gonna fail, less we are missing something. simple as that.

    this games exp will probably come at the end of dungeon in a large chunk of exp, if this hasn't been verified yet? we had dungeons in alpha no? or was it per mob? but either way it will be so much more then regular mobs. when they could of at least made it better for those who want to take the time to put a party together. barely anyone other then couples and real close friends will now be partying. yay the solo'ists and there buddies again win, where they get to solo, play casual and at same time have there group of friends that they will party with when they feel like it. it's very unbalanced to the real players. this mmo will probably and unfortunately cause it was my last hope for mmo's, fail like all the rest. and this isn't just to complain, it's because you see it in your point of view, and your view is wrong. and the past 10years or longer that mmo's have been going f2p within a year is living proof.
    Watch the video dungeon exp was per mob you killed.
    (1)

  9. #29
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by strallaalaa View Post
    is funny but ffxi had quests, tons of them and half the players didn't do them cause the rewards weren't worth it. they would even rather hand in the milicorn for fame then do the quests. so how you gonna say that the other side of the rainbow needs to buck up and just do it for the fun of it. in mmo's there needs to be reward, purpose and progression or most don't do it, it usually needs to be forced or people won't do it, people will always follow the fastest route. were you playing when leves were the best route in ffxiv1.X? it was horribly boring even with full party of 8. same quests over and over with the same group of people ever time. i hated it. and even if we have party for quests it will be exactly the same as that.
    I played FFXI for a few years and i didnt do quests aside from important ones mostly cause it was a broken thing to do and my memory wasnt photographic enough to remember everything the guy said then try and search for that needle in the haystack. Why didnt i do them? cause it wasnt fun. THAT is the bottom line and seems to be what you are getting at even though you havent outright said it. I could be wrong though. I agree that reward really helps with the "Fun" aspect.

    but it's not like people are asking for one or the other, but it's obvious the party play and grind needs to be better exp to be worth doing. but anyway they said it won't be in the game already? they already stated that main story can be solo'd to 50?
    Yes, main story. There are three stories to follow correct? I'm sure there will also be side storylines to follow, this is the Final Fantasy team who are well known for story. There are also more than one Class/Job correct? I dont know for sure but I dont think there will be enough quests to get every DoL, DoH, DoW, DoM, up to level 50.


    so no hope in cop type missions, no hope in leveling future classes in a fun way. this game is hopelessly gonna fail, less we are missing something. simple as that.

    this games exp will probably come at the end of dungeon in a large chunk of exp, if this hasn't been verified yet? we had dungeons in alpha no? or was it per mob? but either way it will be so much more then regular mobs. when they could of at least made it better for those who want to take the time to put a party together. barely anyone other then couples and real close friends will now be partying.
    How is that different from Linkshells of FFXI?

    yay the solo'ists and there buddies again win, where they get to solo, play casual and at same time have there group of friends that they will party with when they feel like it. it's very unbalanced to the real players. this mmo will probably and unfortunately cause it was my last hope for mmo's, fail like all the rest. and this isn't just to complain, it's because you see it in your point of view, and your view is wrong. and the past 10years or longer that mmo's have been going f2p within a year is living proof.
    Well then i guess i will be very happy that i wont see you in this game because it is soooo terrible and soooooo doomed. I seriously doubt it will be free to play within a year or even 5 years. But time will be the truth, not you, nor I. I dont understand how you can come to the conclusion my view is wrong based on what little we have seen so far. My view is hopeful and excited based on everything I've been hearing. I'm truly sorry you have no confidence in SE or this game, I do hope you give it a try and end up liking it. but hey, I have not found a single game that appeals to everyone from commodore all the way up to today. Disappointment does not equal entitlement to what you want it to be.
    (5)
    Last edited by ZakarnRosewood; 01-17-2013 at 08:54 AM.

  10. #30
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by strallaalaa View Post
    is funny but ffxi had quests, tons of them(meaningful ones at that) and half the players didn't do them cause the rewards weren't worth it. they would even rather hand in the milicorn for fame then do the quests. so how you gonna say that the other side of the rainbow needs to buck up and just do it for the fun of it. in mmo's there needs to be reward, purpose and progression or most don't do it, it usually needs to be forced or people won't do it, people will always follow the fastest route.
    This much is true. Though XI's quests were stupidly ambiguous and required you going to the four corners of Vana'diel with a party to get some done, and only for a lackluster reward. That can easily kill desire to quest in pretty much any game.

    this mmo will probably and unfortunately cause it was my last hope for mmo's, fail like all the rest. and this isn't just to complain, it's because you see it in your point of view, and your view is wrong. and the past 10 years or longer that mmo's have been going f2p within a year is living proof.
    Now you're being hysterical. You need a strong IP to pull it off, and you need to not make stupid mistakes within the first 6 months to not crash & burn to the point you need F2P.

    Warhammer and TOR had potential, but both made stupid mistakes during their first 6 months (lot longer in the case of TOR). LoTRO, DCUO, AoC was a combination of poor design and not very strong IPs. Believe it or not, there are people that want a good game that is not WoW or anything close to the Warcraft IP. 2.0 at the least has the creative minds at SE writing their lore as well as the job concepts, which is already a step ahead.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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