At this point we don't even know what the benefits of character "marriage" are. Shared gilpurse? Shared bed? Special ring? In FFXI it was mostly (imho) about the official, GM-hosted ceremony, a sort of RP, even for non-RPers.



At this point we don't even know what the benefits of character "marriage" are. Shared gilpurse? Shared bed? Special ring? In FFXI it was mostly (imho) about the official, GM-hosted ceremony, a sort of RP, even for non-RPers.

I was trying to get a wedding date for over 2 years in FFXI and never got one. If they should make it easier to marry one.





Could be making it up but I thought the benefit was a free teleport to each other ring or something like it.
Polygamy would be a problem if there are benifits :P we'd just end up with a server where everyone married everyone lol
Benefits are pretty lame, imo. I, personally, have no interest in it. Let others "marry". I'd rather be out adventuring and battling monsters and enemies. I don't want to have to come home to a curfew just to make my ball and chain happy. Screw. That. Part of what makes being an adventurer so appealing is the extraordinary sense of freedom you feel as you travel throughout the world. Marriage means kissing your freedom goodbye.
CAUTION: This is just my opinion!
I'm not really knocking people who are into that sort of thing. I'm just saying I really don't understand the appeal of it in an mmorpg. Well, other than role playing, and even then there are much more exciting scenarios that can be role played. I just... I don't know. It seems like unnecessary fluff to me. A better idea to add to this game is maybe the ability to unlock scenes from events that happened in the past that we don't know about. You know, like unlocking a scene in which we see how Louisioux became leader of the Circle of Knowing, or how Papalymo and Yda first met, or when the Emperor of Garlea decided to declare war. Something cool like that. Or maybe even a way to unlock a storyline for your character in which you become a villian! Or somehow wind up working for the empire! Now THAT'S all kinds of awesome sauce! And what do the devs come up with? Matrimony. lol
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The creation of such things are not mutually exclusive. They've already set themselves on doing it, they've already put time and effort into it as it stands. Simply removing it now would render those resources wasted. In the development of a game like an MMO there is always time to add more, just because something like you describe isn't in at launch doesn't mean it won't ever be (and vice versa). Marriage as a feature does not mean that what you describe can never be created.CAUTION: This is just my opinion!
I'm not really knocking people who are into that sort of thing. I'm just saying I really don't understand the appeal of it in an mmorpg. Well, other than role playing, and even then there are much more exciting scenarios that can be role played. I just... I don't know. It seems like unnecessary fluff to me. A better idea to add to this game is maybe the ability to unlock scenes from events that happened in the past that we don't know about. You know, like unlocking a scene in which we see how Louisioux became leader of the Circle of Knowing, or how Papalymo and Yda first met, or when the Emperor of Garlea decided to declare war. Something cool like that. Or maybe even a way to unlock a storyline for your character in which you become a villian! Or somehow wind up working for the empire! Now THAT'S all kinds of awesome sauce! And what do the devs come up with? Matrimony. lol
DUDE, I could barely pinpoint what point you were trying to make with your post, lol. No offense, of course. Let me see if I can cover all bases here.The creation of such things are not mutually exclusive. They've already set themselves on doing it, they've already put time and effort into it as it stands. Simply removing it now would render those resources wasted. In the development of a game like an MMO there is always time to add more, just because something like you describe isn't in at launch doesn't mean it won't ever be (and vice versa). Marriage as a feature does not mean that what you describe can never be created.
Firstly, I never said they should remove it from the game. They've already announced that it will be in the game, so that would disappoint a lot of people who, for some strange reason that I don't get, are actually looking forward to it. Also it would likely push back the release date, and Twelve knows I've waited long enough to play this game. I merely stated that, in my opinion, it really should not have even been considered in the first place. It seems like a lot of trouble brewing over an addition to the game that looks like a bunch of unnecessary useless fluff. No matter what SE decides to do with this, it's going to tick some people off, and it seems so unneeded and not worth the trouble in my eyes anyway so I wouldn't have bothered trying to put it in if I was the lead dev, or whomever makes this kind of decision. Now, calling it a "union" (as was suggested earlier in the thread), that would be a much better idea. Or simply not having it at all, even better. It's just a lot to go through for something not even remotely relevant to the story, gameplay, or anything else. Not to mention that, as I said before, I love the freedom that comes from being an adventurer, and being tied down to a marriage would be a bit of a bother.
(shrug) Just my opinion on the matter.
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