Previously have earlier in the thread. But to summarize: it ruins server community when you allow people to hop servers for a small fee. Over a given amount of time you will recognize fewer and fewer people you use to play with, it also causes unhealthy fluxes in a server's population. We see this in other games like WoW. Servers become ghost towns, and the lower the population gets the more incentive there is for larger guilds to transfer all together.
edit: And the logic that it will not effect server population because they can/will lock transfers off certain servers when they get too low. It would work and all but when a company sees how much extra money they are making from these transfers, they simply don't say no. This is why it is just better to not have transfers at all a month or so after official launch.
Last edited by Legado; 01-17-2013 at 08:52 AM.
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You are forgetting one very important aspect of server transfers. Sometimes you want to play with different people, who are on other servers.Previously have earlier in the thread. But to summarize: it ruins server community when you allow people to hop servers for a small fee. Over a given amount of time you will recognize fewer and fewer people you use to play with, it also causes unhealthy fluxes in a server's population. We see this in other games like WoW. Servers become ghost towns, and the lower the population gets the more incentive there is for larger guilds to transfer all together.
edit: And the logic that it will not effect server population because they can/will lock transfers off certain servers when they get too low. It would work and all but when a company sees how much extra money they are making from these transfers, they simply don't say no. This is why it is just better to not have transfers at all a month or so after official launch.
And that just nullifies any objections or reasons why transfers are bad. People want to move, a smart company will provide a way.
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