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  1. #1
    Player

    Join Date
    Sep 2012
    Location
    San D'oria
    Posts
    27
    Quote Originally Posted by Lirion View Post
    Should be free for 1 transfer a year, more transfers than 1 within a year should cost 19.99$.
    NOPE NOPE NOPE
    (0)
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  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Legado View Post
    NOPE NOPE NOPE
    Care to explain why NOPE NOPE NOPE?
    (1)

  3. #3
    Player

    Join Date
    Sep 2012
    Location
    San D'oria
    Posts
    27
    Quote Originally Posted by Lirion View Post
    Care to explain why NOPE NOPE NOPE?
    Previously have earlier in the thread. But to summarize: it ruins server community when you allow people to hop servers for a small fee. Over a given amount of time you will recognize fewer and fewer people you use to play with, it also causes unhealthy fluxes in a server's population. We see this in other games like WoW. Servers become ghost towns, and the lower the population gets the more incentive there is for larger guilds to transfer all together.

    edit: And the logic that it will not effect server population because they can/will lock transfers off certain servers when they get too low. It would work and all but when a company sees how much extra money they are making from these transfers, they simply don't say no. This is why it is just better to not have transfers at all a month or so after official launch.
    (0)
    Last edited by Legado; 01-17-2013 at 08:52 AM.
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  4. #4
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Legado View Post
    Previously have earlier in the thread. But to summarize: it ruins server community when you allow people to hop servers for a small fee. Over a given amount of time you will recognize fewer and fewer people you use to play with, it also causes unhealthy fluxes in a server's population. We see this in other games like WoW. Servers become ghost towns, and the lower the population gets the more incentive there is for larger guilds to transfer all together.

    edit: And the logic that it will not effect server population because they can/will lock transfers off certain servers when they get too low. It would work and all but when a company sees how much extra money they are making from these transfers, they simply don't say no. This is why it is just better to not have transfers at all a month or so after official launch.
    You are forgetting one very important aspect of server transfers. Sometimes you want to play with different people, who are on other servers.

    And that just nullifies any objections or reasons why transfers are bad. People want to move, a smart company will provide a way.
    (0)