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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nayito View Post
    I all read from ppl complaining about the animation lock was a QQ because they got cought on the cracks, and that wasn't caused by ani-lock but from lag.


    If you did that fight, you would know that, you would have goten hit by that second erruption on 13 nails.
    sorry i cant hear that "shit" anymore.. to fight the gameplay itself is not a good gameplay (or a gameplay "feature") for me.

    its like you have plenty of bugs, bad framerate and say "oh, it works as intended. its a feature. it is "tactical" to react appropriate to animation loc time"..are you SERIOUS?? please stop that bullshit.
    to take animation lock time into consideration concerning a battle is the most stupid thing that can happen in a game.. i cant believe that people in here are argumenting like that.
    HELL? ;X

    that chaos thrust or a heal binds me damn 3-5 seconds on the ground is so damn stupid and annoying. i rather would like to see "real" tactics instead of "fighting the animation lock time"..
    it is slowing down the battle pace, make it hard to get control over your own character, makes it appear to be choppy and boring.


    this is why hundred thousands of people left the game. the gameplay in 1.0. was awful unfluent.
    its like you are ignoring the facts what made the game a flop. you are the next Tanaka?


    and do you really think the battle animations in 2.0. look less good because of missing animation lock? i think it looks great, have you even watched closely?:
    WATCH

    i mean the paladin WS in the very beginning itself looked so damn great. and .. tada*.. without animation loc. woot*... believer. No animation lock means, you have much more control over your own character also..

    i say stop this madness.
    (2)
    Last edited by Tonkra; 01-14-2013 at 08:35 AM.

  2. #2
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tonkra View Post
    that chaos thrust or a heal binds me damn 3-5 seconds on the ground is so damn stupid and annoying. i rather would like to see "real" tactics instead of "fighting the animation lock time"..
    Gaiz, I totally should be able to pull off my strongest weaponskill while running. That would look totally rad and not be broken at all.

    Quote Originally Posted by Tonkra View Post
    this is why hundred thousands of people left the game. the gameplay in 1.0. was awful unfluent. its like you are ignoring the facts what made the game a flop. you are the next Tanaka?
    So you're saying that was the only thing that was wrong with 1.0. The one thing that made them redesign the game. Forget about the lag, the lack of content, the repetitive terrain, the market wards and all that stuff. This was the game breaker. Something that is completely normal in the vast majority of games out there. Ok.

    Quote Originally Posted by Tonkra View Post
    and do you really think the battle animations in 2.0. look less good because of missing animation lock? i think it looks great, have you even watched closely?:
    WATCH

    i mean the paladin WS in the very beginning itself looked so damn great. and .. tada*.. without animation loc. woot*... believer.
    My, they sure are moving around a lot while doing their WS. Especially that PLD there. That PLD WS would look so sick (and make so much sense) while running away.

    Quote Originally Posted by Tonkra View Post
    i say stop this madness.
    (4)
    Last edited by Klefth; 01-14-2013 at 08:46 AM.

  3. #3
    Player
    Nayito's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Nayito Alsinet
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tonkra View Post
    and do you really think the battle animations in 2.0. look less good because of missing animation lock? i think it looks great, have you even watched closely?:
    WATCH

    i mean the paladin WS in the very beginning itself looked so damn great. and .. tada*.. without animation loc. woot*... believer. No animation lock means, you have much more control over your own character also..
    yeah, because a carefully constructed video to show and highlight specific things is the same than the actual game >_>
    and bsides, the PLD is not locked by the animatione lock, but it's staying still.
    (0)

  4. #4
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Okay, you know what? Some people are going to be of the opinion that animation lock sucked. Others will be of the opinion that animation lock was fine, and that lag was the problem, or the player's "inability to time skill casts" was the problem. I doubt opinions will change on either side. What matters is that the devs have decided that it's got to go. Which means one of three things...

    1. The devs believe that animation lock is stupid, just like many of the players do.

    2. Enough of the players have complained about it so it's out of here, at least a vast majority over those who don't mind animation lock, so the devs have taken notice and decided to remove it.

    3. 1 and 2

    Either way, it would seem most of the players wanted it gone, and the devs have not disagreed with this. So it's gone. Animation lock is dead. Finished. Annihilated. Eradicated. The end. Getting into heated arguments about it really won't change that, either.
    (3)

  5. #5
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by SkyeWindbinder View Post
    Okay, you know what? Some people are going to be of the opinion that animation lock sucked. Others will be of the opinion that animation lock was fine, and that lag was the problem, or the player's "inability to time skill casts" was the problem. I doubt opinions will change on either side. What matters is that the devs have decided that it's got to go. Which means one of three things...

    1. The devs believe that animation lock is stupid, just like many of the players do.

    2. Enough of the players have complained about it so it's out of here, at least a vast majority over those who don't mind animation lock, so the devs have taken notice and decided to remove it.

    3. 1 and 2

    Either way, it would seem most of the players wanted it gone, and the devs have not disagreed with this. So it's gone. Animation lock is dead. Finished. Annihilated. Eradicated. The end. Getting into heated arguments about it really won't change that, either.
    Its such a chore to keep reminding these guys such simple facts...but they will insist in whine and complain
    (1)