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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    You know this is the reason i got so many fight with you over at eorzea you are hard headed person. matter what yoshi said he going to add some hardcore stuff so there you go.

    @Alhanelem which online game is even have hardcore events? and by hardcore i mean something that is fun not something that take 5+hours that not what am looking for so don't be attacking or being rude becuase am not that type of player i want something casual but something that take time to do not something easy and headed to you.
    I want content that is fun to particpate in, can require large groups of players to enjoy, and everyone benefits from participating not just a LS leader, or a specific member of the party. It should be difficult and require tactics.

    Difficulty through Time spent isn't Difficulty or a challenge.

    Some of the best fun I had in XI were Beast Seal fights. Great Challenge, Hard Fights, Requires lots of tactics, And everyone can benefit from a few hours of running them.

    Yoshi Already stated dungeon style raids with a SE twist will be coming.


    Waiting around 12 hours for one fight for a single drop for a single person. Thats not fun, and it isn't hardcore, its insane.
    (6)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    I want content that is fun to particpate in, can require large groups of players to enjoy, and everyone benefits from participating not just a LS leader, or a specific member of the party. It should be difficult and require tactics.

    Difficulty through Time spent isn't Difficulty or a challenge.

    Some of the best fun I had in XI were Beast Seal fights. Great Challenge, Hard Fights, Requires lots of tactics, And everyone can benefit from a few hours of running them.

    Yoshi Already stated dungeon style raids with a SE twist will be coming.


    Waiting around 12 hours for one fight for a single drop for a single person. Thats not fun, and it isn't hardcore, its insane.
    Read my sig please that just what i want. But you wont ever get something that reward everyone that just not how MMO works not even WoW does this. I have to do the same raids over and over too its drop or it's my turn to get it. that just how the game goes
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    Read my sig please that just what i want. But you wont ever get something that reward everyone that just not how MMO works not even WoW does this. I have to do the same raids over and over too its drop or it's my turn to get it. that just how the game goes
    My Token Idea does.
    It needs some refinement but basically All High Level NM's drop Tokens to any participant. Tokens can be used to pay off some NPC goblins in Player towns for features SE adds at their leisure including Storage, Gambling for new items only obtainable through the Goblins, and even things like a Barbershop. I bet goblins are great at cutting hair.

    It doesn't Scream Casual or Hardcore, its a middle ground. You have to level up to participate in the fight (Time spent playing), You have to participate in the fight (Skill), and the fights that drop tokens will all be challenging and require tactics (Challenge.)
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    Zenaku's Avatar
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    Mar 2011
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    Zenaku Yamada
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    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    My Token Idea does.
    It needs some refinement but basically All High Level NM's drop Tokens to any participant. Tokens can be used to pay off some NPC goblins in Player towns for features SE adds at their leisure including Storage, Gambling for new items only obtainable through the Goblins, and even things like a Barbershop. I bet goblins are great at cutting hair.

    It doesn't Scream Casual or Hardcore, its a middle ground. You have to level up to participate in the fight (Time spent playing), You have to participate in the fight (Skill), and the fights that drop tokens will all be challenging and require tactics (Challenge.)
    rewarding everyone just don't seem like the best idea for every type of event. Just my view on it.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    rewarding everyone just don't seem like the best idea for every type of event. Just my view on it.
    You are not rewarding Everyone. You are rewarding the people who participate.

    The token system would be just like a DKP system for an LS. Everyone gets points for showing up then they can spend those points leveraging them for power.

    In game though they can be used to pay for things outside of gil so that only people who particpate in such end game events are rewarded with those benefits.

    IE If the goblins have a Barbershop. With gil you can pick and chose to change your hair between any racial hair style for your race.
    With tokens you get access to hair styles from other races.

    With the Goblin Gambling Board you can buy a few low level gambling goblin bags with gil that might have crafted gear, or random low level drops in them. With tokens you can buy high level goblin bags that might have items comparable but not the same as end game drops.


    Those are just examples. you have to participate but as long as you do eventually you are rewarded.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
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    Quote Originally Posted by Zenaku View Post
    rewarding everyone just don't seem like the best idea for every type of event. Just my view on it.
    its a game.. kinda the point of one, have a fun a rewarding experience.

    anyway on topic


    if they make a server for everyone there would only be 100 ppl on the server and no one would really know anyway because not everyone is in the same timezone. There are not a ton of of players who can play the game for 5+ hours a day. I met more people who play 1-5 hours. Including the "hardcore" in ffxi. They mostly play at night after work. Which is why most event are that time. So far i never seen anyone beside me in ffxi who played as long as I did everyday.

    Game are infact not all that hard. Once you learn how to kill or do something it becomes routine. So even then it is no longer hard after the first kill.
    (0)
    Last edited by Kilta_Firelotus; 04-17-2011 at 10:31 AM.

  7. #7
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    My Token Idea does.
    It needs some refinement but basically All High Level NM's drop Tokens to any participant. Tokens can be used to pay off some NPC goblins in Player towns for features SE adds at their leisure including Storage, Gambling for new items only obtainable through the Goblins, and even things like a Barbershop. I bet goblins are great at cutting hair.

    It doesn't Scream Casual or Hardcore, its a middle ground. You have to level up to participate in the fight (Time spent playing), You have to participate in the fight (Skill), and the fights that drop tokens will all be challenging and require tactics (Challenge.)
    The idea you have is basically what WoW does with its badges, I agree its a fair system, you have to put the effort in to get the currency and you can then spend it as you wish.

    Of course hardcore don't like to think casuals have the same right to gear as them so you will never convince them its a good idea.
    (1)

  8. #8
    Player
    Kafeen's Avatar
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    Mar 2011
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    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Zenaku View Post
    Read my sig please that just what i want. But you wont ever get something that reward everyone that just not how MMO works not even WoW does this. I have to do the same raids over and over too its drop or it's my turn to get it. that just how the game goes
    I'd like to see more of a challenge too, but the options given in the original post were primarily just time sinks or things which would have no effect.

    1] 10% xp loss upon death including down-leveling.

    Adds time to leveling if you die. Even without a penalty I don't die deliberately. Yes, some people will but it doesn't effect you unless you want it to.

    2] removal of teleportation and anima system completely.

    Another time sink. Travelling from one city to another or one crystal to another isn't hard, it just takes time. Running on foot is slow, airship (when added) will likely just be AFK time.

    3] re-insert the player population count under the search option again.

    This doesn't effect the difficulty of the game at all.

    4] ability to bind to only a single home point (crystal).

    You can only bind a single home point (for return) now.

    5] reduce NM's pop times to once every 2 hours.

    Another time sink. Standing around for up to 2 hours waiting for a mob to spawn isn't fun.

    6] all items (including NM & mob drops) tradable / sellable besides starter gear like underwear, starter weapon, etc.

    If you're able to buy any items from other players rather than going out to hunt you're own, that makes it easier, not harder. Unless you mean camping against hordes of gil farmers. That sounds like fun...

    7] removal of automated party buffs.

    This may have some impact, but I wouldn't have thought it would be a great deal.
    (0)

  9. #9
    Player
    Kidkaze's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Cairdeas View Post
    I want content that is fun to particpate in, can require large groups of players to enjoy, and everyone benefits from participating not just a LS leader, or a specific member of the party. It should be difficult and require tactics.

    Difficulty through Time spent isn't Difficulty or a challenge.

    Some of the best fun I had in XI were Beast Seal fights. Great Challenge, Hard Fights, Requires lots of tactics, And everyone can benefit from a few hours of running them.

    Yoshi Already stated dungeon style raids with a SE twist will be coming.


    Waiting around 12 hours for one fight for a single drop for a single person. Thats not fun, and it isn't hardcore, its insane.
    QFT.


    I like to consider myself hardcore (though some of the sweeping generalisations made on these forums are APPALLING) but I have to ask: are you taking drugs OP? Seriously now. None of what you have put down is hardcore, just timesink.

    Understand the difference. I want to log in one night and fight an NM with my LS that requires us to have tactics, skill and a little luck ala the weapons in final Fantasy VII, etc. I do NOT want to waste time getting there, or dying and then having to run halfway across Hydalyn just to arrive as the NM is downed. That is stupid and not right.
    I also do not want to wait for old age to hit me before the NM pops, Im hardcore, not jobless, I have other things to attend to IRL that far outweigh wasting time on a GAME.

    I think you need to re-evaluate what you really want out of an MMO.... and then go and find it, as I can guarantee you will always complain of this game.
    (4)

  10. #10
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    Join Date
    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Kidkaze View Post
    QFT.


    I like to consider myself hardcore (though some of the sweeping generalisations made on these forums are APPALLING) but I have to ask: are you taking drugs OP? Seriously now. None of what you have put down is hardcore, just timesink.

    Understand the difference. I want to log in one night and fight an NM with my LS that requires us to have tactics, skill and a little luck ala the weapons in final Fantasy VII, etc. I do NOT want to waste time getting there, or dying and then having to run halfway across Hydalyn just to arrive as the NM is downed. That is stupid and not right.
    I also do not want to wait for old age to hit me before the NM pops, Im hardcore, not jobless, I have other things to attend to IRL that far outweigh wasting time on a GAME.

    I think you need to re-evaluate what you really want out of an MMO.... and then go and find it, as I can guarantee you will always complain of this game.
    Everything this man said I agree with and everything any man or woman says that agrees with this I agree with. I want difficult content, I don't want sugar coated time sinks (for example, the RNG Chocobo raising game in FFXI is lame because its all one big fat time sink - for example, Fishing in this game and the animations in between actual fishing are mind numbingly boring and need to be adjusted) Make things FUNNNNNNNNNNNNNNNN and make things DIFFICULT but don't make things take forever for the sake of taking forever. I don't mind the odd NMs that are on a long respawn timer or that require competition on the open world but readily available content such as the faction NMs feel more rewarding at the end of the day.
    (1)